Last week we discussed some game mechanics meant to get people laughing and having a great time while playing a party game. This week we'll look at many examples of how to use the right game mechanics to make your players feel smart. Let's look at some examples of games that allow you the opportunity to feel smart and how you can apply similar ideas into your own games using the right game mechanics.
Read MoreLet's look at Tetris, which has one of the most recognizable gameplay loops in all of gaming. Games usually have multiple gameplay loops that all feed into this core gameplay loop. Most modern games have a lot more going on than Tetris, but they still need a core gameplay loop that keeps you hooked.
Read MoreGetting one over on "The man" is only one of the benefits of making a game in a spreadsheet. A while back I wanted to learn more about how chess games process valid moves, and the constrictions of a spreadsheet forced me to think about the order in which operations took place, in addition to the operations themselves.
Read MoreIt can be tricky to get right, but balancing your sources and sinks is essential if you want a compelling game experience, and even more important if you have an exchange between the 'soft' currencies and 'hard' currency as part of the way you monetise the game.
Read MoreFor years, Mellor, a distinguished teaching faculty member with the Department of German, Nordic and Slavic Studies, would begin his popular World of the Sagas course, a First-Year Interest Group based on the legends and lore of Iceland and the Vikings, by asking his students to read poems and prose from the early Middle Ages.
Read MoreVideo games are being used more often as educational tools at post-secondary institutions worldwide-including Carleton University. He said educational modes in games like Assassin's Creed are a good start and more entertainment games could improve their reputation if they unite with educational games.
Read MoreFrom my standpoint as a video game designer and scholar who specializes in game-based learning, I don't see a need to limit video game play among students during the school week. Scholars such as James Paul Gee, a longtime literacy professor, have repeatedly shown that video games can be used to facilitate learning in the K-12 classroom.
Read MoreAs the latest Call of Duty video game is released in the UK today, and with Battlefield 2042 and a remastered Grand Theft Auto trilogy to follow later this month, new research finds no evidence that violence increases after a new video game is released.
Read MoreThe evolution of video games and the great growth of their consumers in recent years has encouraged more and more research on the impact of video games on human health, especially children. Video games easily capture the attention of players and in that way, if they are of a proper type, they can make it easier for students of all games to master a certain area or get a certain knowledge.
Read MoreOne of which was the "Can We Finally Admit Games Should Be in the Classroom?" panel, in which four schoolteachers described their approaches to introducing games - both video games and tabletop - into the classroom for educational purposes.
Read MoreA trio of National Highways flagship schemes have been gamified by the team behind Minecraft in a bid to inspire the next generation of engineers. National Highways has enlisted the help of Minecraft, the world's best-selling video game, to inspire the next generation of talented tech experts, engineers, scientists and mathematicians.
Read MoreSid Meier is famous for creating the video game Civilization. Meier released Civilization thirty years ago this month, after developing it with Bruce Shelley, a veteran board-game designer.
Read MoreThe public often puts gaming in a very specific corner - saying, "Gaming is harmful for children," for example - yet there are numerous studies that come to a different conclusion and point to the positive aspects of gaming. 'Gaming is more than gambling - gaming is learning'.
Read MoreFrom my standpoint as a video game designer and scholar who specializes in game-based learning, I don't see a need to limit video game play among students during the school week. Scholars such as James Paul Gee, a longtime literacy professor, have repeatedly shown that video games can be used to facilitate learning in the K-12 classroom.
Read MoreScholars such as James Paul Gee, a longtime literacy professor, have repeatedly shown that video games can be used to facilitate learning in the K-12 classroom. The game came just before the video game industry was established with the 1972 release of the video game Pong, an electronic version of table tennis.
Read MoreThose chiefs and their histories, along with cultural traditions, other stories and ceremonies, are all expected to be part of a video game the First Nation is now developing with Lambton College. Tentatively titled Three Fires, the game could help boost knowledge of the First Nation's past, said Aamjiwnaang Chief Chris Plain.
Read MoreCan such games offer new ways to engage history in the college classroom? Thinking of games as representations of history may provide the key.
Read MoreGamification of learning and game-based learning are popular in schools to ensure Ohio University is now offering a new undergraduate major starting this fall in Virtual Reality and Game Development.
Read MoreGamification in eLearning can be understood as the process of introducing game-based mechanics and features into the learning systems of the organization to create real-life experiences that are similar to those of playing games.
Read MoreFor me, primary school learning felt like recess, so receiving an award naming me best student all-rounder for my enthusiasm was a surprise since it felt like I was playing rather than being educated. By stark contrast, the formal teaching methods of high school were a shock to my system, prompting daydreaming during lessons because that engaging combination of explorative learning and play I knew and loved had vanished quicker than the sun
Read More