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Gamified, tech-driven lesson plans help students connect theory with real-world application

Gamified, tech-driven lesson plans help students connect theory with real-world application

Gamified, tech-driven lesson plans help students connect theory with real-world application

Gamified, tech-driven lesson plans help students connect theory with real-world application

December, 10, 2024

Originally Published Here

Summary

Chahd Ourhani, an eighth grader at Joseph H. Brensinger PS 17, found augmented reality (AR) lessons more engaging and effective for learning math concepts like slope compared to traditional methods. Her teacher, Jack Maher, incorporates AR, VR, and gamification into lessons, using free online resources from Verizon Innovative Learning HQ. In a lesson on slope, students designed ski slopes and skateboard ramps to apply their knowledge in real-world scenarios. The hands-on experience helped students, like Chahd, understand slope better. Verizon Innovative Learning HQ offers free tech-based lessons and resources to educators, aiming to provide digital skills training to 10 million youth by 2030.

Reference

Verizon. (2024, December 10). Gamified, tech-driven lesson plans help students connect theory with real-world application. Verizon. https://www.verizon.com/about/news/gamified-tech-driven-lesson-plans