Associate Professor Mattia Thibault, based at Tampere University, specializes in semiotics, gamification, and translation within the creative industries. His research focuses on intersemiotic translation practices, exploring how real objects translate into virtual realities and vice versa.
Read MoreThe article explores how integrating human learning theories with game design can revolutionize workplace training. By combining constructivism, experiential learning, and cognitive theories with engaging game mechanics, organizations can create immersive, effective training programs.
Read MoreJeff Mundee, a veteran game developer, has had a remarkable career, working on major titles like FIFA and Dragon Age before returning to his home province of New Brunswick. There, he helped foster the local gaming scene, co-founding Reframe Games, a studio focused on creating games with positive societal impact.
Read MoreThe parents of Joaquin Oliver, a teen killed in the 2018 Parkland shooting, released a video game called The Final Exam through their organization, Change the Ref, to promote gun control in the U.S. The game places players in a fictional school during a shooting, where they must survive by evading the shooter and controlling their breathing.
Read MoreGamifying cybersecurity training can enhance preparedness and resilience against cyber threats. Cybersecurity teams often thrive in hands-on, competitive environments, making activities like capture-the-flag (CTF) competitions ideal for learning.
Read MoreThe Wildlife Coexistence Quest aims to aid shark conservation in Southeast Asia by developing a board game-like tool to assess shark-ray fisheries behavior.
Read MoreYing “Gina” Tang, a professor of electrical and computer engineering, focuses on making learning more engaging and effective through game-based environments. Her games, which incorporate AI-driven pedagogical agents, adapt to students' needs, offering personalized guidance and enhancing understanding.
Read MoreBuilding AI responsibly is challenging due to the complex corporate and regulatory environments in which it is developed. Simulations can help professionals, from engineers to policymakers, navigate these complexities and collaborate effectively.
Read MoreThe success of Black Myth: Wukong, a Chinese video game that sold over 10 million copies in days, reflects China’s growing influence in global gaming, serving both soft and hard power objectives. While the game promotes Chinese culture and values, it also highlights China's strategic push to develop domestic semiconductor capabilities, particularly in response to U.S.
Read MoreTic-tac-toe and other classic games of chance and skill played a significant role in the development of modern computers, according to an NYU researcher. Samuel Pizelo argues that Charles Babbage and Ada Lovelace, pioneers of computing, used game theories to model algorithms and mathematical calculations for Babbage’s analytical engine.
Read MoreMabel Addis, an elementary school teacher from New York, pioneered storytelling in video games with her creation of the Sumerian Game in the 1960s. The game, designed to teach economic theory, allowed students to simulate ruling a Sumerian city-state.
Read MoreZengence, developed by Deepwell DTX, is a virtual reality game designed as a therapeutic tool for stress relief. Players use a rhythmic breathing technique, synchronized with the game's music, to reveal invisible enemies (Wraiths).
Read MoreResearchers at Northeastern University studied how some tabletop role-playing games (TTRPGs) are prioritizing queerness and inclusivity, offering valuable insights for mainstream games like Dungeons & Dragons (D&D). While D&D has made progress in inclusivity, many of its rules remain centered around combat rather than identity.
Read MoreThis article explores the role of interactive input, particularly through computer games, in language acquisition. Building on Stephen Krashen’s theories of comprehensible and compelling input, the author investigates whether interactive text-based games, or hypertext fictions (HFs), enhance French vocabulary and grammar learning.
Read MoreThe growing use of video games has raised concerns about their impact on mental health, with debates surrounding gaming disorders and the World Health Organization's inclusion of such disorders in the ICD-11. While research suggests a potential harmful effect of video games on mental well-being, causal mechanisms remain unclear.
Read MoreWalter Lewis, president of Homewood Children’s Village (HCV), saw potential in expanding beyond a six-week digital game creation course. This led to the creation of Village Games+, an in-house game design studio where students design and build games while learning art, science, and entrepreneurship.
Read MoreA well-designed in-game economy is crucial for player engagement, satisfaction, and retention in video games. A balanced economic system motivates players by providing a rewarding progression loop, where they strive for upgrades and achievements.
Read MoreGamification in virtual corporate training is gaining popularity as a method to engage employees and improve business performance. By integrating game elements like points, badges, and leaderboards into training programs, companies enhance engagement, knowledge retention, and real-world skill application.
Read MoreExperts argue that video games, when used appropriately, can enhance learning in classrooms. A 2019 Carnegie Mellon University study found that 75% of teachers incorporate digital games into their lessons. Games like The Oregon Trail have long been used to teach history, and modern educational games cover topics like politics, economics, and climate change.
Read MoreMy professional journey evolved from historical academia into media and virtual reality, with notable experiences in film, interactive games, and digital preservation. Initially advising on historical accuracy in a film about early modern Japan, I learned the challenge of balancing history with commercial demands. This led to my involvement in digital projects like HashimaXR, which preserved Hashima Island's industrial heritage through interactive media.
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