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Generation Z Consumers Make Work And Play Overlap. Gamification Is Part Of Many Adult Tasks, Including Work, Education, Communication

Technology And Gamification Are Key According to a recent survey by Dell with 12,000 GenZ respondents, 91 per cent claim technology would influence their choice of employment among similar job offers, 80 per cent say they want to work with cutting-edge tech, and again 80 per cent believe technology and automation will bring a more equitable work environment.

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Do Not Pass 'Go': How a Board Game Decision Is Applicable to Idea Theft Disputes in the Advertising Industry

The court's discussion of the circumstances under which a board game inventor could become entitled to royalties from the company to whom he pitched his ideas is highly relevant to the relationship between advertising agencies and advertisers, as well.

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How gamification is making online learning experiential

Gamification refers to incorporating elements to the non-gaming environment such as online learning. "Gamification aspects such as collaborative problem solving, point-based reward system, achievement badges and narrative help learners enhance their outcomes while enjoying their learnings for a longer time," CB Arun Kumar, academic director, EDGE by Pearl Academy, told FE Education.

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Video Games as an Effective Learning Medium – Are we there yet?

Amidst all the bustling speculation surrounding the potential of the metaverse, along with COVID-19 restrictions, video games have skyrocketed in popularity. The term 'gamification' has become a hot topic in the education landscape as developers attempt to tackle how we ignite a similar level of engagement seen in normal video games, in learning.

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Breaking the monotony: Teachers warm up to game-based learning approaches

"As teachers, we understand how much children enjoy playing games. To investigate this further, I intend to see if we can play games while learning to speak or write English. I was astounded to see how much fun youngsters had learning phonics, nouns, adjectives and other topics with the use of board games," said Daljeet Arora who teaches English in classes 1 and 2.

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My Journey to Becoming a Game Designer

I did not plan to develop games, or to create a Company to deliver these games. My first creation, the Keep It Real game came to me, almost as if in a visitation, with all of the categories and mechanics in place. The Keep It Real game is all about the human condition, with 720 questions about life for us all to engage in together.

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