You may have seen an article in The Atlantic entitled "Kids Are Learning History From Video Games Now." Its subtitle, "More students are being exposed to historical narratives through game play-but what exactly are they being taught?" raises questions that academics need to ask as we teach a generation that has grown up with video games.
Read MoreYou may have seen an article in The Atlantic entitled "Kids Are Learning History From Video Games Now." Its subtitle, "More students are being exposed to historical narratives through game play-but what exactly are they being taught?" raises questions that academics need to ask as we teach a generation that has grown up with video games.
Read MoreGamification complements traditional techniques and is a proven tool to enhance student motivation and learning outcomes, even during pandemic times, as noted by Frontiers in Psychology. Virtual learning can involve game-like simulated environments that bring adaptive learning opportunities-enabled by instant feedback-to both educators and students.
Read MoreVideo games as a treatment for depression? Unheard of, especially in the elderly, whose brains have gone through normal deterioration as a part of aging. Researchers aren't always keen to divulge their findings, especially if it would reveal game mechanics that could be copied. Without outside verification, it's hard to tell if so-called medical video games have merit.
Read MoreThe basic characteristics, rules and mechanisms of D&D went on to inform many of the games and systems mentioned below. In 1986, Steve Jackson Games published GURPS, which was a system developed to allow players to play in whatever setting they chose, while utilising the same basic rules and mechanisms.
Read MoreThe advantages of gamification are therefore undeniable. Gamification first appeared in 2000 after the finding of employees' lack of enthusiasm for taking vocational training. Gamification refers to the use of technologies and features derived from video games to apply them in the professional environment or in learning with the help of game animation company.
Read MoreAustralian computer developers are creating a new generation of "Serious games" that go beyond Mario and Minecraft, providing public health messaging, mental health support and awareness campaigns.
Read MoreThis is about far more than the 'fun' that we all experience when playing a game we enjoy. Even learning games where the primary purpose of the game is to instruct have the very important subsidiary purposing of keeping people entertained.
Read MoreThe rules of a game are arbitrary and the Lusory Attitude involves acceptance of these rules. These rules constitute, in part, the 'obstacles' that the player will encounter. Anybody who plays games socially has probably come across the idea of 'House Rules' - unofficial modifications to the rules of a game that are played by specific groups of people.
Read MoreThat games are effective learning tools has been shown again and again, with great clusters of evidence collected by Karl Kapp and Jane McGonigal, among many others. My favourite framing of the question is: what do games do, to help people engage, learn and get more from the experience? As part of my work using games to design and facilitate learning experiences, I've built a framework to answer that question.
Read MoreWhatever the reasons for the exceptionally high turnover rates in today's employment market, I submit that companies were likely going to find it challenging to recruit and maintain skilled employees as the 2010s became the 2020s. Most savvy business owners know that lip service in a mission statement won't convert to real employee retention and engagement.
Read More“Whatever the reasons for the exceptionally high turnover rates in today's employment market, I submit that companies were likely going to find it challenging to recruit and maintain skilled employees as the 2010s became the 2020s.
Read MoreeLearning games are all the rage, but will they help you improve online training ROI? Game-based learning can boost engagement and improve on-the-job performance. Depending on the scope of your game-based learning project, you may need to hire additional staff for game development, such as SMEs, graphic designers, and ID pros.
Read MoreWhat does that mean for your gamification strategies? Here are 8 psychological principles to bear in mind. Training gamification should put learners in the driver's seat.
Read MoreMy family loves playing board games - it has become our family tradition in some form or another because it is something we can all enjoy. I personally think that board games can be in box form but also online and even video games.
Read MoreMany of today's top companies are now turning to games and artificial intelligence, which can elevate the human experience and maximize cultural intelligence in the workplace. You're probably thinking, how do we get employees comfortable with becoming more culturally intelligent and able to self recognise the areas where they need development? In one word: games.
Read MoreeLearning games are all the rage, but will they help you improve online training ROI? Game-based learning can boost engagement and improve on-the-job performance.
Read MoreEffective learning only occurs when learners have autonomy to direct their own learning and are intrinsically motivated to engage with the specific topic or skill being offered.
Read MoreWhat Is Game Development? In essence, game development is the process of bringing the idea of a video game to life, which requires software programming, engineering, sound effects, coding, testing, rendering, and some other aspects to be accomplished in order to get the game to a level where it can work without a problem.
Read MorePlayer strategies are emergent styles of gameplay that ideally lead to having a shot at winning the game. Games consist of goals and obstacles, and strategies are how players attempt to overcome obstacles to reach a goal.
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