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The Truth About Gamification: The Ugly, the Bad and the Good

Some tried to continue to carry the torch, and still do, but many fell to the side - either jumping to the next exciting technology in the hype cycle, or moving on to other interests naturally. In 2021, what is the real truth of gamification now? Well, let's see if I can't get some discussion going by offering a few of my truths! The Ugly The worst thing about gamification in 2021, is that people still don't understand what it actually is.

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Can Gaming Transform the Way We Learn?

Are our South African universities equipped to engage with and stimulate these digitally immersed learners? Wits University's Emeritus Professor Barry Dwolatzky, who serves on the Computer Science Advisory Board of University of the People, a tuition-free, online university, says that conventional education models are starting to become superfluous in our modern age as more learners go online.

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When Playing Video Games Becomes a History Lesson

Rew Denning, an associate professor, notes that the increasing sophistication of history-based titles and the growing number of scholars who grew up on video games are softening higher education's distrust of the activity; a University of Tennessee course centers on the "Red Dead Redemption" series, wherein players explore turn-of-the-century America.

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A game plan for higher education

Are our South African universities equipped to engage with and stimulate these digitally immersed learners? Wits University's Emeritus Professor Barry Dwolatzky, who serves on the Computer Science Advisory Board of University of the People, a tuition-free, online university, says that conventional education models are starting to become superfluous in our modern age as more learners go online.

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Applying game-based learning to animal disease preparedness

Anyone who has played the game knows that crossing a river in the wrong place at the wrong time or other poor decisions along the trail can end the game. What is new, Thomas said, is applying those concepts of in-person game-based learning for animal disease preparedness in a digital game that can be played by anyone as often as participants want.

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Gamify to Boost Customer Engagement

Let's explore some recent innovative and strategic applications of gamification in customer engagement that have the potential to boost loyalty throughout all stages of the customer lifecycle. While maintaining a high affinity with those audiences, Timberland wanted to drive similar engagement among customer groups that are typically less engaged online.

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Gamification, A Rising Business Model In Edtech

To make math learning less of a tedious task and to enhance the quality and method of math learning, we offer innovative educational games such as puzzle cards, workbooks, tabs and math boxes," said Manan Khurma, founder and chairman, Cuemath, a startup that offers maths classes for kindergarten to 12th grade and coding for children from Grade 1 up to Grade 12.

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Video Games Are Teaching Players Real (And Alternate) History

History-based video games allow their players to engage with the past in completely new ways. There's a whole genre of similar video games that play around with the "What ifs" of the past - and in doing so, these games have started to teach us about history in new ways. As popular media goes, video games have an outsized power to shape how we look at history.

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Accessibility in video games should mean adding hard modes as well as just easy

A reader argues that companies worried about games being too hard also need to make sure they're difficult enough for more experienced players. I'm no expert on such things, so I don't want to say it's not related, but it seems to me a little patronising to suggest that once someone is no longer held back by options and controllers that they only want to play super easy games.

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