In Democracy 3, players take control of the government of their selected country. As the president / chancellor / prime minister, the player must not only keep their country running efficiently but do so in a way that does not stress the political system or prevent their reelection.
Read MoreA recent announcement by the National Press and Publication Administration in China restricts the playing of video games to a maximum of one hour a day between 8pm and 9pm on weekends and holidays. A previous report comparing video games to "Spiritual opium" for China's youth in their rationale for seeking restrictions on them faced little pushback from parents.
Read MoreClassroom education does not always have to be all-talk, boring, and mind-numbing for your students - not when you can light it up with the right games. Game-based learning offers numerous benefits in any classroom. But while many educators know fully well about these benefits, the challenge usually is identifying the right options. Teachers are becoming more excited about incorporating games in their classrooms but aren't sure where to begin. With so many gaming options to choose from, it can be overwhelming to identify the right option for you, especially if it is your first time. Here are some tips you can use to help you identify the right games for classroom learning.
Read MoreIn a country that loves games such as chess and Scrabble - even fielding a world champion Scrabble team - Ogbuagu noticed a lack of Nigerian-made games. With nothing to do, "Eventually, we started playing tabletop games." At the time, he was not sure how to create games, so he used cardboard, stones, and dice from an old Ludo game to make a dice rolling and card drafting game for him and his friends.
Read MoreI recently saw a news article that certain parts of America were trialling an incentive program to try and encourage more people to get the COVID-19 vaccine. To me staying safe and keeping people safe is reason enough to take the vaccine - but hey - we are not all the same.
Read MoreThe gamification of learning is an educational approach that bridges the gap between 'work' and 'play' by introducing game elements into learning environments. In essence, gamification is effective because learning through play taps into raw human emotion.
Read MoreFinancial literacy experts also say that whether kids really pick up money lessons through video games depends largely on how parents talk with them about their online experience. How to build a financial safety netIn his online classes, Mazzu raises the issue of how to keep money safe with his students.
Read MoreWhile at times, games have been criticized as sin and equated to doing nothing, games can have a huge impact upon culture in a multitude of ways. While beliefs concerning games and their worth have varied over their entire existence, the conclusion today by game scholars is that games can teach players all manner of things.
Read MoreBasically, GBL is a strategy that uses the idea of a playing game to reach specific learning objectives, whether they belong to knowledge, skills, or attitudes.
Read MoreTo promote financial literacy among middle school-aged students, Ally Financial recently teamed up with rapper Big Sean and popular computer game Minecraft to create "Fintropolis," a world within the game that weaves financial lessons into the experience as players navigate through it.
Read MoreHow would you feel if I told you that after an immensely boring training session you would have to fill out a mundane form for rating and evaluation purposes? There are numerous researchers who have shown that there is a boost in efficiency with the help of gamified employee evaluation solutions.
Read MoreIf this is the case then the focus should be on the design of the game elements, drawing from game design theory and understanding the motivation to play games in order to create the most engaging player experience that will keep people playing. The most complete and solid definition proposed has been by Deterding, Dixon, Khaled and Nacke who define gamification as "The use of game design elements in non-game contexts".
Read MoreFor thousands of years, people have been using board games as a great way to pass the time with friends and family. Ancient board games are still played today and are a great way of bringing friends and family together. I've carefully selected the board games in this list, either for their notability or because they inspire board games today.
Read MoreIt's no wonder then that some of the world's best educational children's games are made there as well. How do you go about designing games for five-year-olds? HABA, the German toymaker with bestselling board games like First Orchard and Dragon's Breath, may have the answer.
Read MoreThe process of deconstructing a dish to create your own interpretation is similar to "Deliberate play" for learning designers who want to apply game design to their work.
Read MoreOne way to achieve this is through gamification and serious games. Serious games are designed to educate and nudge a change in behaviour and not just entertain. Critically, games are also played voluntarily and require skill rather than luck.
Read MoreAlqahtani's ambitious proposal-inspired, in part, by personal experience with the stressors of the pandemic-won her a behavioral science award in this year's Regeneron International Science and Engineering Fair, an annual competition for ninth through twelfth graders administered by the Society for Science in Washington, D.C. Her prototype aims to address the problems of stigma and inaccessibility that, psychologists say, present substantial roadblocks to teens getting mental health care.
Read MoreThe quarterbacking problem or "Alpha gamer problem"1 is a well-known phenomenon in tabletop cooperative games in which one or more alpha player(s)2 dominate the decision-making of the game against the consent of the other players.
Read MoreUsing well-designed games and other engaging, inquiry-based activities to replace standard practice exercises, such as flashcards or worksheets, extends students' understanding of math as well as improves their attitude towards mathematics.
Read MoreFor today's post, I want to expand more on this and talk about what difficulty and the experience mean from the consumer's POV. Reasons for Playing If you've studied game design at all, the Bartle player type chart has probably been discussed.
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