Towards User-generated Microgames for Supporting Learning: An Investigative Exploration
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Read MoreThe Origins of the Gamification Process: The case of Pre-industrial Societies
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Read MoreFormative Assessment with Game-based Technology
Read MoreExploring gamification design elements for mental health support
Read MoreInvestigating learners' engagement and science learning outcomes in different designs of participatory simulated games
Read MoreDesigning and Evaluating a Collaborative Writing Process with Gamification Elements: Toward a Framework for Gamifying Collaboration Processes
Read MoreDeveloping gamification e-quizzes based on an android app: the impact of asynchronous form
Read MorePredictive Psychological Player Profiling
Read MorePractical Evaluation on Serious Games in Education
Read MoreA Data-Driven Approach for Video Game Playability Analysis Based on Players’ Reviews
Read MoreKnowledge diversity and team creativity: How hobbyists beat professional designers in creating novel board games
Read MoreIndividualized gamification elements: The impact of avatar and feedback design on reuse intention
Read MoreRevisiting the Historical Roots of Game-Based Learning
Read MoreThe Role of Games Through Gamification in Higher Education
Read MoreStudy of the Training of Environmentalists through Gamification as A University Course
Read MoreDesigning Alternate Reality Games for effective learning: a methodology for implementing multimodal persistent gaming in university education
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