Educational Escape Room for an Interactive University Class Room
Read MoreThe Origins of the Gamification Process: The case of Pre-industrial Societies
Read MoreA Systematic Mapping of Gamification in Higher Education
Read MoreFormative Assessment with Game-based Technology
Read MoreExploring gamification design elements for mental health support
Read MoreInvestigating learners' engagement and science learning outcomes in different designs of participatory simulated games
Read MoreDesigning and Evaluating a Collaborative Writing Process with Gamification Elements: Toward a Framework for Gamifying Collaboration Processes
Read MoreDeveloping gamification e-quizzes based on an android app: the impact of asynchronous form
Read MorePredictive Psychological Player Profiling
Read MorePractical Evaluation on Serious Games in Education
Read MoreA Data-Driven Approach for Video Game Playability Analysis Based on Players’ Reviews
Read MoreKnowledge diversity and team creativity: How hobbyists beat professional designers in creating novel board games
Read MoreIndividualized gamification elements: The impact of avatar and feedback design on reuse intention
Read MoreRevisiting the Historical Roots of Game-Based Learning
Read MoreThe Role of Games Through Gamification in Higher Education
Read MoreStudy of the Training of Environmentalists through Gamification as A University Course
Read MoreDesigning Alternate Reality Games for effective learning: a methodology for implementing multimodal persistent gaming in university education
Read MoreVirtual Reality and Serious Games for Stress Reduction with Application in Work Environments
Read MoreEverything You Never Wanted to Know about Trolls: An Interdisplinary Exploration of the Who's, What's,
Read MoreUsing an Online Serious Game to Teach Basic Programming Concepts and Facilitate Gameful Experiences for High School Students
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