Using Gamification to Enhance Second Language Learning
Read MoreThe Role of Steps and Game Elements in Gamified Fitness Tracker Apps: A Systematic Review
Read MorePerforming Gameplay – A Study of Video Game Performance Workshops
Read MoreThe use and effects of incentive systems on learning and performance in educational games
Read MorePlaying location-based games is associated with psychological well-being: an empirical study of Pokémon GO players
Read MoreTeachers at the Heart of the Learning Games Design: The DISC Model
Read MoreDetecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments
Read MoreGamification and active learning in higher education: is it possible to match digital society, academia and students' interests?
Read More“Whatever the Emotional Experience, It’s Up to Them”: Insights from Designers of Emotionally Impactful Games
Read MoreGamification to avoid cognitive biases: An experiment of gamifying a forecasting course
Read MoreA Systematic Mapping of Gamification in Higher Education
Read MoreThe Role of Creative Communications and Gamification in Student Engagement in Higher Education: A Sentiment Analysis Approach
Read MoreThe effectiveness of gamification to enhance students mastery on tenses viewed from students
Read MoreGamifying History: Designing and Implementing a Game-Based Learning Course Design Framework
Read MoreTo Gamify or Not?: On Leaderboard Effects, Student Engagement and Learning Outcomes in a Cybersecurity Intervention
Read MoreRemoving Gamification: A Research Agenda
Read MoreExploring Personalization of Gamification in an Introductory Programming Course
Read MoreFostering the use of online learning resources: results of using a mobile collaboration tool based on gamification in a blended course
Read MoreImpact of workplace frustration on online gamer loyalty
Read MoreA literature review on the influence of Kahoot! On learning outcomes, interaction, and collaboration
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