Swiss health workers busy fighting the pandemic are being encouraged to unwind with a computer game that offers not only distraction but also knowledge to battle Covid-19 in real life. Players of "Escape Covid-19" are guided through a series of scenarios that health workers at hospitals and long-term care facilities encounter on a daily basis.
Read MoreIn the 21st year of the 21st century, with Covid-19 pandemic continuing to wreak havoc throughout the country, we have started observing the significant impact it is having on our students. The thing is, this type of learning involves a student passively watching a teacher's lecture, practicing rote memorisation, and then taking a test.
Read MoreNewby believes the implementation of esports into the academic curriculum is important for the College as a leading research university, and he currently is w.orking to help facilitate career connections with alumni and industry leaders and create a space for independent research opportunities in esports and gaming for interested students.
Read MoreOffering players a 'virtual sandbox', the video game Minecraft is a cultural phenomenon that has transcended many societal preconceptions around creativity, collaboration, and community through digital play.
Read MoreBy day, they'll have to face the racism and economic travails that many Chinese immigrants of the Roaring '20s encountered, and at night, they'll battle jiangshi, the hopping vampires of Chinese legend whose name in Mandarin literally means "Stiff corpse."
Read MoreNow, in a program announced Wednesday by the U.S. Department of State, this pantheon will include video games. In the latest round of Stevens Initiative grants, the U.S. Department of State and the nonprofit Games for Change announced a new project that seeks to engage 2,700 students in the U.S., Israel, United Arab Emirates and Bahrain in a virtual student exchange program centered on the development and creation of social impact video games.
Read MoreIn it, we talked about what accessibility means not only for game designers but for the consumers who are playing games. Discussing the misconceptions and myths about accessibility made me think again about approachability and accessibility, and I wanted to take a chance to revise my thoughts on the topic.
Read MoreWith the help of game designers, speech pathologists and aphasia community members, he and his team at Aphasia Games for Health are testing interactive games to make improving communication fun. "We didn't invent the idea of games for aphasia, but we're finding ways to be more inclusive, accessible and creative for people within the aphasia community."
Read MoreA University of Massachusetts Amherst biomedical informatician will use a $436,836 grant from the National Institutes of Health to explore the use of "Serious games" played independently on computer tablets to improve brain function in older people with mild cognitive impairment. Neuro-World, a collection of six games developed by Lee's industrial partner in South Korea, Woorisoft, is designed to stimulate working, or short-term, memory and selective attention.
Read MoreBelow are five insights, or we might say, "Foresights" to help you think creatively about what the next generation will need and want from a gaming experience. I will explain five examples of emerging cultural shifts that should make us all question what games and entertainment will look like in 2040: Life extension and human enhancement, digital nomadism, surveillance capitalism, biophilia, and brain hacking.
Read MoreOne of Carnegie's rules says that if you want to be interesting, you should be interested in others. Being interested in your audience can help you find ideas that resonate with them. An interest in psychology can find better ways to keep that audience engaged.
Read MoreLAST week, I was lucky to be given the chance to participate in the orientation and kick-off program of the Minecraft Education Edition to be implemented in Zambales, one of the four schools division offices in the country to pilot the said app for students. Aside from it being a significant development in terms of the current teaching and learning situation, I was also excited to be part of the launch because of my son who really loves Minecraft.
Read MoreGamification describes the application of game-style mechanics to traditionally non-game contexts. A 2019 article published in the Journal of the American Medical Association sought to assess the effectiveness of support, collaboration and competition within a behaviourally designed gamification intervention to increase physical activity among overweight and obese adults, using a sample of 602 participants who were entered into a 24-week game.
Read MoreHow else can players "Upgrade" their character if they don't accrue enough points to spend at the game's store? Can you explain why there is this link between storytelling and gaming?
Read MoreSome experts regard the time kids spend socializing with their friends while gaming online as a lifeline during the pandemic, while others maintain that video games can actually enhance kids' remote learning.
Read MoreJack Ford Morgan and Callan Davis who are the co-owners of Half Monster Games. Mr Ford Morgan said just as the variety and complexity of games had changed, so too had attitudes. "A lot of the stigma that existed ... about nerds and geeks and that kind of culture is really evaporating with all the focus that is put on diversity and inclusion," he said.
Read MoreAs consumer trends evolve at an incredibly fast pace, how do operators keep up with their needs? iGB speaks with Sergey Kobitskiy to discuss the key features of a customer-oriented gaming experience. Founded in 2018, Smartico has built industry-leading platforms which help gaming operators globally to enhance UX, increase revenue and improve retention.
Read MoreWhile the worker earns rewards, managers monitor worker speed and accuracy. That's the process at warehouses where Amazon has rolled out FC Games, a suite of digital games in which workers can voluntarily participate.
Read MoreThe vast majority of tabletop RPGs, whether classics like Dungeons & Dragons or newer franchises like Blades In The Dark, are centered around combat or less-than-lethal conflicts such as social maneuvering or larceny.
Read MoreI couldn't figure out what the downside would be to not offering difficulty options for players at the beginning of the game. Many games out there fail to implement innovative difficulty settings and instead rely entirely on the tweaking of stats while everything else remains the same. This is lazy game design, but this is not all games.
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