Virtual engineering and city planning would seem to be classes for college students, but middle and high school students are studying those subjects in Pine Bluff. Recently, students have been learning about virtual engineering concepts and city planning, with the help of Sederick Charles Rice, an associate professor of biology at the University of Arkansas at Pine Bluff and a Center for the Advancement of STEM Leadership fellow.
Read MoreWhat's the first question parents ask when their kid comes begging to play a violent shooter-type game? Is there blood? Kids are often good at making strong arguments for why they should be allowed to play non-gory but murderous games like "Fortnite" and "Among Us." Even in "Minecraft," there are skeletons, zombies and pillagers to kill.
Read MoreThere have been on-going debates on whether children benefit from playing video games. A group of researchers has demonstrated that video games can improve a number of competencies. On the other side, the popular conception of video games runs against the idea that playing on a computer can aid learning.
Read MoreOur approach towards corporate L&D is very different from the unstructured, almost subconscious way in which children learn through play. So maybe it's time to bend these closely guarded rules of adult learning a little and give employees a chance to have fun during training.
Read MoreIf we're striving for higher order thinking and maximum learning transfer, then we're giving up a golden opportunity when we forgo informative feedback and instead resort to corrective feedback. Corrective feedback informs the learner whether their response is correct or incorrect but gives no explanation.
Read MoreTraditionally, employees do not enjoy corporate trainings, and this perception holds true when it comes to security awareness education. After several hours of such training, it is important for security leaders to remember that employees will need time to recharge before continuing their regular duties.
Read MoreIn most schools the sound of games stretch from the ubiquitous music of Kahoot to the triumphant call of 'BINGO!' from the Biology lab when someone finally gets all the keywords. Games only have entertainment value and no long-term use in education. Games have been shown to improve Higher Order Thinking Skills, such as the analysis and evaluation in games like Risk or Diplomacy or creativity in Dixit and Azul.
Read MoreBanks are borrowing tactics from online games to make financial education more stimulating. BayPort Credit Union, in Newport News, Va., is one financial institution turning to Zogo in 2020 to keep up momentum with its financial education programming, after the pandemic stalled its planned workshops in coffee shops and breweries. Zogo Finance, in Durham, N.C., also partners with banks to promote financial education among their customers - and hopefully catch the attention of prospective customers.
Read MoreI'm also a career educator, so I actually use games as learning tools in my classroom. My go-to game to get students working together and introduce critical thinking is Catan. Class debrief after the game lets them compare and explore how the mechanics of the game represent real-world systems. Enter Bruno Faidutti, a French academic and game designer, and his excellent blog post, "Postcolonial Catan".
Read MoreIn light of this, the University of Texas at San Antonio Center for Infrastructure Assurance and Security recently launched Cyber Threat Protector, a tabletop card game designed to introduce cybersecurity safety principles to children as young as 8 years old. The game, launched in August 2020, is part of the university's K-12 Cybersecurity Program, which began in 2016 with Cyber Threat Defender, a collectible card game developed primarily for students in middle and high schools.
Read MoreThe highest-grossing film to date is 2019's Avengers: Endgame, which took in $2.79 billion. That's still way behind the 2013 video game Grand Theft Auto V, which has made more than $6 billion. The big sums travel back into the games: Cyberpunk 2077, which came out last year, cost a staggering $317 million to develop; a superhero blockbuster, about $200 million.
Read MoreThe healthcare industry has had to shift to more digital practices in recent years due to changing social habits and global health issues). And one area that is rapidly becoming more digital is medical education. Gamification is becoming a prominent tool in medical education as a means to teach important healthcare skills.
Read MoreTikTalk, a new artificial intelligence-based system, can accelerate speech therapy with unparalleled lesson customization and innovative training for K-6-aged children using highly engaging video games to encourage more frequent home practice. TikTalk motivates children with speech sound disorders to practice longer and more accurately using proven training protocols in a fun game environment.
Read MoreKENYA: United Nations Ozone Secretariat is to enter the world of computer gaming with an innovative educational platform with refrigerants in a leading role. Reset Earth is described as an innovative educational platform for adolescents about the fundamental role of the ozone layer in protecting the planet. The platform launches on World Education Day, January 24, with an original animation film that explores options for collective positive action.
Read MoreIn the face of the COVID-19 pandemic, hundreds of thousands of K-12 and college students have transitioned to online learning. Not all teachers have received the adequate resources and training needed to teach remotely. One of the major issues teachers are struggling with is effectively engaging students.
Read MoreYou've even probably tried to ask yourself how your resume can beat the shortlisting and hiring bots companies are using in the recruitment and hiring process today. While we are not yet there, hiring managers and companies are increasingly using Artificial Intelligence to shortlist candidates and determine whether an advert for a job opening even reaches you.
Read MoreChess has a long history at MIT that began decades before 62 million households tuned in to Netflix's miniseries "The Queen's Gambit." Though the show ranked as Netflix's No. 1 in 63 countries within its first month, and sparked a global surge in the sale of chess sets and books, several members of MIT's chess club say, with a laugh, that they haven't seen it yet.
Read MoreThe relationship between Systems Thinking and Game Design is much more sophisticated because the designer has to create a brand new system that should be logical, rational and also easily understandable by the players. That's why thinking of a new game like a new system is a pretty common exercise among game designers.
Read MoreLast year, the international organization of Mexican origin, Educación para Compartir or Education for Sharing, was awarded by WISE for its innovative methodology, being the first time in the history of these awards that a Mexican organization wins this award.
Read MoreTo address the complexity of systems thinking and sustainable development, we designed a board game, Green Economy and developed a game-based learning approach utilizing this game. Games are models of systems and systems themselves which makes game play and game design promising learning tools for complex issues.
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