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Play with purpose: how this social entrepreneur is using gamification to help people change behaviour

"The idea of Dropledge - a mobile gamification platform to address social issues was sighted as a perfect opportunity, given the rising mobile gaming trend globally," she says. Sonia also realised that when it came to gaming as an opportunity, over 2.3 billion people played video games worldwide and spent nearly $140 billion on games annually.

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Virtual reality simulations are creating better surgeons

At the University of Utah's Spencer S. Eccles Health Sciences Library, "We are currently doing a number of really interesting projects ," says Benjamin Engel, a U of U virtual reality programmer who runs the day-to-day operations at EHSL. His projects include a trauma lead simulation where a patient comes in with a number of issues into the trauma bay and the participant plays the role of the head doctor who must direct everyone to save the patient.

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The Surprising Benefits of Gaming

It’s hard to comprehend just how popular gaming is. Did you know that the economy of gaming is bigger than the movie and music industries combined? With people of all ages loading up games consoles, that shouldn’t come as a surprise, yet it is. Part of the reason is that people that like gaming really like gaming; there aren’t too many fair-weather gamers. Once you’re on the hook, you stay there.

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Worldbuilding in Game-based Learning Environments– A System and a Tool

If games are mostly used for fun and to escape reality, using games for learning could break that purpose and become paradoxical. That has not stopped researchers, game developers and educators from producing millions of educational games, some more successful than others, using different genres, different processes, mechanics, game elements, to the point where the variety of such tools is becoming too much - and for so little result.

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VR and gamification are set to transform training and education in 2021

The FE News Channel gives you the latest education news and updates on emerging education strategies and the #FutureofEducation and the #FutureofWork. Our specialisation is providing you with a mixture of the latest education news, our stance is always positive, sector building and sharing different perspectives and views from thought leaders, to provide you with a think tank of new ideas and solutions to bring the education sector together and come up with new innovative solutions and ideas.

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Playing With Gravity

Enter "Ellipsoid," a computer game Cook developed that allows the player to see how physics works on galactic scales, by using gravitational forces to propel a ship through space. Full disclosure - this former English major managed to get through the game and had fun doing it, although those black holes are a pain.

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The Gamification Of Investing Brings Opportunity – And Risks

Especially during the pandemic, investing has become more of a hobby and entered into the gaming arena. MORE FOR YOU. But investing has historically been the preserve of a small but wealthy minority, with normal consumers excluded through a mixture of cost and lack of information, awareness and access due to the archaic nature of traditional investment methods.

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