A Huntersville couple's fun idea for a card game has turned into a learning experience on Black and women's culture, with a few laughs along the way.
Read MoreAs the cold weather approaches and we look for indoor activities, video games are both fun and educational. Keeping in line with existing curricula, I will highlight how five subjects can benefit from video games in the classroom: English, math, science, history and physical education.
Read MoreConceiving an Idea So, what kind of game should you make? Well, there are a few ways for you to approach this part of the development process and it starts by asking yourself "What is the purpose of my game?" a. Do you want to give players an experience? b. Are you filling a hole in the market? c. Are you modifying an existing game? d. Are you showcasing a new or interesting mechanic? a. Do you want to give players an experience? This approach is about using theme as the core idea for your game.
Read MoreThese factions range from the Emperor: sitting comfortably atop their immense imperial coffers, who begins the game off-world, lying in wait with a spectacular force of elite troops, to the Harkonnen: managed by the treacherous Baron, who are ruthless, deviant plotters and the puppeteers of many a traitor.
Read MoreLanding on a snake is never a good thing in - be it in real life or in the wonderful world of board games. The game itself has several varying names such as Moksha Patamu, Nagapasa, and Gyan Chaupar to name but a few.
Read MoreThere are three places where you can expect to be shushed by strangers: in a public library, on a quiet train carriage, and during a game of Among Us. All three share a social contract, a communal understanding that this will work better for all of us if we shut up.
Read MoreThe idea is not to allow teenagers to spend hours playing Minecraft or Among Us; instead, it's about creating games that intensify the learning process by stimulating the brain in ways that make the subject matter really stick.
Read MoreAs we look ahead to a winter where we're more cooped up than usual, a new board game wants to reach nostalgic baby boomers. Boom Again is a game primarily for people born between 1946 and 1964, packed with questions about historical events, such as the major societal milestones, critical legislation and pop culture.
Read MoreA wide range of games including the capitalistic Monopoly, war games like Stratego and Risk, and the slightly geekier colonial-themed Settlers of Catan and Age of Empires can all be described as colonial games.
Read MoreAdding game-like features to existing settings can bring about increased engagement from existing customers and attract new customers to your brand. You can create competitions amongst customers, give them opportunities to earn badges and rewards, or simply introduce a bit of fun at different touchpoints.
Read MoreThe games industry is obsessed with complexity Of course, it is never phrased like that. Developers are not talking about complexity. Game developers usually take for granted that more lifelike visuals, more content, bigger worlds and more features will sell more of their game, regardless if they have any input on how complex their game will be.
Read More403 B.C. Just recently, a memory came to me of my maternal grandparents sitting at their kitchen table, drinking their Sanka and playing dominoes, while I played with toys at their feet.
Read MoreSome recent studies have found that young people who display symptoms of Internet gaming disorder also show more symptoms of common psychiatric disorders.
Read MoreThe 'Basic Strategy to Gamification' panel outlined the phases of gamifying a product, from design to execution and, finally, user experience, while also seeking to challenge misconceptions that have led to gamification being viewed by sceptics as childish or intangible.
Read MoreGamification technology is an immersive experience that seeks to use the fun elements of video gaming in business settings for better productivity, employee achievement, and motivation. Omri Hayner: Gamification includes technology and best practices that help organizations meet goals by engaging employees and imparting knowledge and training in an interesting, creative way.
Read MoreAs the cold weather approaches and we look for indoor activities, video games are both fun and educational. Keeping in line with existing curricula, I will highlight how five subjects can benefit from video games in the classroom: English, math, science, history and physical education.
Read MoreA company interested in treating ADHD opted or a different route, instead aiming to develop a prescription video game. Akili Interactive Labs looks to add another valuable tool to this arsenal, video games. While many brain-training video games make plenty of claims, they do not seek FDA approval. Akili Interactive Labs is unique as they looked towards validating their game.
Read MoreIn the good old days, all you had to do to get a driver's license was, you know, prove that you could drive. At least in Sierra Leone, you have to play a board game before you can even take the licensing test.
Read MoreJimmie Tramel: Monopoly at 85: Board game was key to freedom during World War II. You sort of had to be there to realize just how big this was, but on Feb. 22, 1980, the Cold War came to life on ice. Bell said his family played a marathon game of monopoly while listening to audio of the hockey broadcast on the blacked-out TV. The Miracle on Ice was the lone upset that night.
Read MoreThe Games-Based Learning Virtual Conference is a three day event hosted by the Games-Based Learning Alliance (GBLA) and University XP. We expect our audience to be mainly from North America. However, we also have other members from Europe, Africa, South America, and Asia as well. The goal of our conference is to connect academics, educators, designers, researchers, creators and professionals in a space to discuss and share best practices using games, gamification, and games-based learning for teaching, learning, training, education, and development.
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