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Posts in gamification
How to stop gamification from becoming a horror story

Employees outside of the sector are still more likely to encounter gamification as a consumer through reward cards or virtual chatbots, than in the workplace. Workplace gamification is supposed to be enjoyable for its participants, with many firms using it as an employee retention tactic amid the so-called Great Resignation.

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The Gamification Of EdTech: Virtual Learning On The Road To The Metaverse

Gamification complements traditional techniques and is a proven tool to enhance student motivation and learning outcomes, even during pandemic times, as noted by Frontiers in Psychology. Virtual learning can involve game-like simulated environments that bring adaptive learning opportunities-enabled by instant feedback-to both educators and students.

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Using artificial intelligence to build cultural intelligence

Many of today's top companies are now turning to games and artificial intelligence, which can elevate the human experience and maximize cultural intelligence in the workplace. You're probably thinking, how do we get employees comfortable with becoming more culturally intelligent and able to self recognise the areas where they need development? In one word: games.

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Why Learning Makes Great Games

In the world of games-based learning and gamification, we frequently see research on the efficacy of using games in learning applications, or articles and posts extolling the virtues of this approach. The ability to fail quickly, get timely feedback and experiment with different approaches until you get it right, are, after all, characteristics of games which makes them so suitable for learning.

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Using gamification to ignite student learning

Gamification in learning has transformed traditional learning into an enhanced learning strategy to tackle concepts that might otherwise be harder to understand. The same gamification principles applied to learning can lead to classes full of students who are intrinsically motivated to learn.

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New video game company aims to develop therapeutic games

Devolver Digital founder Mike Wilson is partnering with medical device expert Ryan Douglas to launch DeepWell Digital Therapeutics, a video game company that will both develop games that can treat health conditions. The company will also help outside companies identify existing games that have therapeutic value, the founders say.

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Gamification, past habits may impact future eco-friendly tendencies differently

Green consumer habits may not be impacted by gamification practices, but people who purchased environmentally friendly products in the past are likely to continue to do so, according to a team of researchers, who theorized that adding gamification techniques to a consumer's eco-friendly purchasing habits would perpetuate green consumerism.

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Gamified learning: the next frontier of EdTech?

Historically, education has always been centered around the classroom, with in-person teaching the preferred means of delivering lessons and corporate learning courses alike, outside the context of COVID-19. Many educators appear to have been keen to leave digital learning behind and return to the classroom as soon as social distancing measures and government guidance permit.

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