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Video games for learning: Sask Polytech instructors engage with a new tool in the classroom

Video games for learning: Sask Polytech instructors engage with a new tool in the classroom

Video games for learning: Sask Polytech instructors engage with a new tool in the classroom

Video games for learning: Sask Polytech instructors engage with a new tool in the classroom

January, 15, 2026

Originally Published Here

Summary

Saskatchewan Polytechnic instructors are integrating video games into classrooms to enhance learning across diverse programs, from commercial pilot training to healthcare. Learning Technology trainer Justin Matheson collaborates with faculty to select games that align with course outcomes and craft tailored lesson plans using game-based learning. For example, Portal 2 helps pilot students practice communication and procedural skills through problem-solving challenges. In the Medical Laboratory Technology program, instructors streamed Detroit: Become Human into classes to explore ethical decision-making. Interest in this approach is growing, and Matheson is expanding game-based learning into additional programs, including Geographic Information Science and Early Childhood Education.

Reference

Saskatchewan Polytechnic. (2026, January 15). Video games for learning: Sask Polytech instructors engage with a new tool in the classroom. https://saskpolytech.ca/news/posts/2026/video-games-for-learning.aspx