The Effect of the Use of Digital Gamification and Metacognitive Skills on Students’ Mathematics Solving Ability
Read MoreUsing a Digital Game to Provide Experiential Learning for Improved Understanding and ESD Skills in Science.
Read MoreGamification in the Workplace: Enhancing Employee Engagement Through Gameful Experiences
Read MorePromoting teachers’ wellbeing through a serious game intervention: a qualitative exploration of teachers’ experiences
Read MoreStudents’ Intrinsic Motivation Using Game-Based Activities
Read MoreThe impact of scenario-based online gamified learning environment tailored to player types on student motivation, engagement, and environment interaction
Read MoreThe Educational Game Choico As Digital Learning Environment For Supporting Strategies For Careers Decision Making Process
Read MoreDungeons without Dragons : Using Tabletop Roleplaying Games for Public Archaeology
Read MoreExamining the Commonalities and Differences Between Gamblification and Gamification: A Theoretical Perspective
Read MoreSpread the word! BaLex, a gamified lexical database for collaborative vocabulary learning
Read MoreRethinking dynamic difficulty adjustment for video game design
Read MoreEmploying Gamification-Incentive-Feedback (GIF) Model in Enhancing Classroom Learning Experience
Read MoreComparing the Impact of Non-Gamified and Gamified Virtual Reality in Digital Twin Virtual Museum Environments: A Case Study of Wieng Yong House Museum, Thailand
Read MoreAchievers, explorers, wanderers, and intellectuals: Educational interaction in a Minecraft open-world action-adventure game
Read MoreAnalysis of the Needs of Games-Based Interactive Learning Media on Scale and Dena Materials in Elementary Schools
Read MoreBelievability Assessment and Modelling in Video Games
Read MoreMoral disengagement and empathy in cyberbullying: how they are related in reflection activities about a serious game
Read MoreEvaluating the Usability of a Gamified Virtual Course Designed to Teach Cultural Heritage
Read MoreGame on for learning: a holistic exploration of Gamification’s impact on student engagement and academic performance in educational environments
Read MoreRegistered Report Evidence Suggests No Relationship Between Objectively Tracked Video Game Playtime and Well-Being Over 3 Months
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