Research

The Educational Game Choico As Digital Learning Environment For Supporting Strategies For Careers Decision Making Process

The Educational Game Choico As Digital Learning Environment For Supporting Strategies For Careers Decision Making Process

The Educational Game Choico As Digital Learning Environment For Supporting Strategies For Careers Decision Making Process

The Educational Game Choico As Digital Learning Environment For Supporting Strategies For Careers Decision Making Process

Panagiota Argyri, Zacharoula Smyrnaiou

Abstract

"The transition from education to the labor market, through the choices of tertiary education institutions, is an important stage in the life of young people. Problem-solving skills, rooted in mathematics education are a basic component of young people's career readiness. In the digital age of the 21st century, how could educators support students in developing employability skills? Can digital tools support the design of strategies for a smooth and safe transition from education to the labor market? This paper presents a case study of the implementation of the Educational Game Choico (Choices with Consequences), as a digital tool for integrating computational thinking in the educational process. By simulating roles as co-designers in learning technologies, students actively participate in building knowledge and developing problem-solving skills and strategies that will support them in the career decision-making process. Under the framework of digital transformation of education, in terms of the development of employment skills, we consider that good teaching practices, such as this one, could be integrated into innovation centers, for strengthening the digital potential of education and modernization of vocational education and training."

Reference

Argyri, P., & Smyrnaiou, Z. (2023). The educational game Choico as digital learning environment for supporting strategies for careers decision making process. In Proceedings of the 16th International Conference on Technology in Mathematics Teaching (ICTMT 16) (pp. 153–160). University of Milan. https://air.unimi.it/retrieve/c2421fbd-e68b-4f29-9356-68901bce9e7f/ICTMT16%20-%20Proceedings_3pr.pdf#page=153

Keywords

Digital Learning, Career Readiness, Problem-Solving Skills