The impact of goal assignment in a game-based learning environment
Read MoreUsing Heuristics To Evaluate User Experience In Educational Video Games
Read MoreUncovering associations between users' behaviour and their flow experience
Read MoreGoal Playable Concepts
Read MoreGamified metacognitive prompts in a higher education flipped classroom
Read MoreGamification for Climate Change Engagement: A User-Centered Design Agenda
Read MoreDesign Principles for Gamified Pedagogical Conversational Agents
Read MoreSupporting the Appropriation of Historical Practices in a Game-Based Undergraduate History Classroom
Read MoreUsing a bio-metric feedback device to enhance player experience in horror games
Read MoreAffective Uplift During Video Game Play: A Naturalistic Case Study
Read MoreTrain vs. Play: Evaluating the Effects of Gamified and Non-Gamified Wheelchair Skills Training Using Virtual Reality
Read MoreThe use of gamification strategies to enhance employees’ attitudes towards e-training systems
Read MoreDigital Game-Based Learning as a Strategy to Expand Vocational Students’ Vocabulary: A Mixed Methods Approach
Read MorePerceptual Learning, Cognitive Learning, and Learning From Video Games: Commonalities With Children’s Learning From Digital Media
Read MoreToward a Mid-Range Design Theory for Developing Pedagogically Effective Serious Games
Read MoreA Review of Tools for the Design and Development of Online Interactive Gamified Content: A Simulation Study
Read MoreThinking Out of the Box in English Linguistics, Language Teaching, Translation and Terminology
Read MoreSerious games research streams for social change: Critical review and framing
Read MoreThe Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review
Read MoreFinding Ludemes In Modern Board Games: Analyzing The Top Number One Games Of Board Game Week
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