Research

Toward a Mid-Range Design Theory for Developing Pedagogically Effective Serious Games

Toward a Mid-Range Design Theory for Developing Pedagogically Effective Serious Games

Toward a Mid-Range Design Theory for Developing Pedagogically Effective Serious Games

Toward a Mid-Range Design Theory for Developing Pedagogically Effective Serious Games

Tobias Schumacher, Marion Festing, Markus Bick

Abstract

"Serious games (SGs) represent promising digital learning tools. However, SG design frameworks frequently lack a comprehensive integration of pedagogical considerations, which might explain the observed variance in SG effectiveness. To address this research gap, we use a design science research approach to develop a mid-range design theory that translates pedagogy into SG design. We exemplify and empirically evaluate the application of our design theory with an SG designed for intercultural competency development with good results."

Reference

Schumacher, T., Festing, M., & Bick, M. (2024). Toward a mid-range design theory for developing pedagogically effective serious games. Journal of Educational Computing Research, 62(4), 514–536. https://doi.org/10.1080/10580530.2023.2267762

Keywords

Serious Games, Design Science Research, Design Theory