Gamification as a Form of Innovation in Learning
Read MoreA Glance on the Effect of Gamification on Teaching and Learning
Read MoreMaking homework fun: The effect of game-based learning on reading engagement
Read MorePerspective Chapter: Ungrading, Grading Contracts, Gamification and Game-Based Learning
Read MoreNarrative at Play: Video Games in the Literature Classroom
Read MoreVideo Game Design for Learning to Learn
Read MoreGamification in Computer Engineering Education
Read MoreInvestigating male gamers' behavioral intention to play PUBG: Insights from playful-consumption experiences
Read MorePlaying with the Strings: Designing Puppitor as an Acting Interface for Digital Games
Read MoreLearning by doing: Intrinsic Integration directs attention to increase learning in games
Read MoreA new era of gamified financial applications: What does it mean?
Read MoreUse of gamification to enhance e-learning experience
Read MoreEvaluation of Systematically Developed Gamification Strategies with Game-Balance Simulation Tools
Read MoreResponse to relative performance feedback in simulation games
Read MoreGame-Centered Language Learning based on Tasks, Dialogs and Cheating
Read MorePerspective Chapter: Ungrading, Grading Contracts, Gamification and Game-Based Learning
Read MoreEmpirical Evidence on Gamification and Learning Analytics (GaLA): What is Missing?
Read MoreRelative feedback increases disparities in effort and performance in crowdsourcing contests: evidence from a quasi-experiment on Topcoder
Read MoreWhen Does Kahoot! Provide Most Value for Classroom Dynamics, Engagement, and Motivation?: IS Students’ and Lecturers’ Perceptions
Read MoreHow University Students in ``Informatics and Computer Sciences’’ would like to Use Video Games for Learning
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