Gamification to avoid cognitive biases: An experiment of gamifying a forecasting course
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Read MoreThe Role of Creative Communications and Gamification in Student Engagement in Higher Education: A Sentiment Analysis Approach
Read MoreThe effectiveness of gamification to enhance students mastery on tenses viewed from students
Read MoreGamifying History: Designing and Implementing a Game-Based Learning Course Design Framework
Read MoreTo Gamify or Not?: On Leaderboard Effects, Student Engagement and Learning Outcomes in a Cybersecurity Intervention
Read MoreRemoving Gamification: A Research Agenda
Read MoreExploring Personalization of Gamification in an Introductory Programming Course
Read MoreFostering the use of online learning resources: results of using a mobile collaboration tool based on gamification in a blended course
Read MoreImpact of workplace frustration on online gamer loyalty
Read MoreA literature review on the influence of Kahoot! On learning outcomes, interaction, and collaboration
Read MoreGamification for climate change engagement: review of corpus and future agenda
Read MoreKristiania Open Archive: Tired of Reminding Your Coworkers? : An Experimental Study on the Effects of Gamification on Task Performance
Read MoreTHE ROLE OF GAMING TECHNOLOGY IN THE FORMATION OF INTERCULTURAL COMPETENCE OF ELEMENTARY LEVEL STUDENTS: OVERVIEW OF THE LITERATURE
Read MoreThe ‘Eudaimonic Experience’: A Scoping Review of the Concept in Digital Games Research
Read MoreOnline social games: The effect of social comparison elements on continuance behaviour
Read MoreA Gamification Platform to Analyze and Influence Citizens’ Daily Transportation Choices
Read MoreExperiences with a Serious Game Introducing Basic Knowledge About Renewable Energy Technologies: A Practical Implementation in a German Secondary School
Read MoreGame jams in general formal education
Read MoreGriefers versus the Griefed — what motivates them to play Massively Multiplayer Online Role-Playing Games?
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