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“Gamified” exercises revolutionising health and well-being for older people

Key points: Fitness and exercise gamification takes the principles of gaming and applies them to movement routines, transforming them into engaging challenges that help prevent falls and cognitive decline One in three people over the age of 65 living in the community will experience a fall every year Falls are a significant public health issue, contributing to mobility-related disability and loss of independence, and are the second leading cause of unintentional injury deaths worldwide Gone are the days of video games just being for young people.

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Making a Better Monopoly: Or, what games-based learning can learn from a century of game development

If Monopoly is not a good role model for game design, how could modern ideas and developments improve it? What might Monopoly look like if it had been designed today? I'd like to show how we could reconstruct Monopoly as an enjoyable game and also as a learning game - one that families could play over the holidays but that could also teach them a thing or two.

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