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How Video Game Designers Peek Inside Their Players’ Lives

There's less reliance on happenstance that the right person will meet your game at the right time; as a game developer, I have tools to reach out and meet each player where they are. The narrator expresses doubt that the game is so advanced, and it isn't clear how exactly the data is used, so it's hard to say if the game is adjusting itself based on heuristics, or if she's projecting her internal mental state and trauma onto the game mechanics.

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Gamification is broken

As game designer Adrian Hon argues in his entertaining book "You've Been Played", the key difference between Mary Poppins and many gamification applications, is that Poppins was interested in improving the lives of her charges, while most of the companies behind gamification apps are emphatically not interested in the wellbeing of their users.

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Groping In The Dark: Intimacy In Nyctophobia

Emma Leigh Waldron defines the term "Mediated intimacy" as intimacy that is "Given specific, shape, direction, intensity, or meaning" through a mediating practice, such as playing a game.5 Mediated intimacy describes how the flow of affect is oriented through play and how intimacy functions as a vector to describe the relationship between bodies.

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