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Gamify to Boost Customer Engagement

Let's explore some recent innovative and strategic applications of gamification in customer engagement that have the potential to boost loyalty throughout all stages of the customer lifecycle. While maintaining a high affinity with those audiences, Timberland wanted to drive similar engagement among customer groups that are typically less engaged online.

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Gamification, A Rising Business Model In Edtech

To make math learning less of a tedious task and to enhance the quality and method of math learning, we offer innovative educational games such as puzzle cards, workbooks, tabs and math boxes," said Manan Khurma, founder and chairman, Cuemath, a startup that offers maths classes for kindergarten to 12th grade and coding for children from Grade 1 up to Grade 12.

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Video Games Are Teaching Players Real (And Alternate) History

History-based video games allow their players to engage with the past in completely new ways. There's a whole genre of similar video games that play around with the "What ifs" of the past - and in doing so, these games have started to teach us about history in new ways. As popular media goes, video games have an outsized power to shape how we look at history.

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Accessibility in video games should mean adding hard modes as well as just easy

A reader argues that companies worried about games being too hard also need to make sure they're difficult enough for more experienced players. I'm no expert on such things, so I don't want to say it's not related, but it seems to me a little patronising to suggest that once someone is no longer held back by options and controllers that they only want to play super easy games.

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Turning online games into teaching tool

A recent announcement by the National Press and Publication Administration in China restricts the playing of video games to a maximum of one hour a day between 8pm and 9pm on weekends and holidays. A previous report comparing video games to "Spiritual opium" for China's youth in their rationale for seeking restrictions on them faced little pushback from parents.

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How to Identify the Right Games For Classroom Learning

Classroom education does not always have to be all-talk, boring, and mind-numbing for your students - not when you can light it up with the right games. Game-based learning offers numerous benefits in any classroom. But while many educators know fully well about these benefits, the challenge usually is identifying the right options. Teachers are becoming more excited about incorporating games in their classrooms but aren't sure where to begin. With so many gaming options to choose from, it can be overwhelming to identify the right option for you, especially if it is your first time. Here are some tips you can use to help you identify the right games for classroom learning.

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Meet the Nigerian board game creator trying to change an industry

In a country that loves games such as chess and Scrabble - even fielding a world champion Scrabble team - Ogbuagu noticed a lack of Nigerian-made games. With nothing to do, "Eventually, we started playing tabletop games." At the time, he was not sure how to create games, so he used cardboard, stones, and dice from an old Ludo game to make a dice rolling and card drafting game for him and his friends.

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Gamification: Thoughts on definition and design

If this is the case then the focus should be on the design of the game elements, drawing from game design theory and understanding the motivation to play games in order to create the most engaging player experience that will keep people playing. The most complete and solid definition proposed has been by Deterding, Dixon, Khaled and Nacke who define gamification as "The use of game design elements in non-game contexts".

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