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Gaming disorder is not common

The World Health Organization included gaming disorder as part of its International Classification of Diseases in 2018 for those who have no control over aspects of their life and/or physical self. I understand that it is a viable threat, but the measures detailed by the person, who penned the opinion letter on March 3 on 'Ban all online games, save the future', are clearly too extreme as the number of cases of people with gaming disorder worldwide is minuscule.

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8 Ways To Stimulate Your Brain Outside Of GamePlay

When you are a seasoned gamer, either online or playing board games, you will know just how effective games are for stimulating your brain. Games teach your brain strategy, tactics, long term decision making, risk calculation, fun, healthy competition, and so many other key traits that can be transferred into our everyday lives.

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Board games for participatory research

In 2015 we carried out an experimental ethnography using a board game in a participatory research in Tarapacá in the Colombian Amazon. With the board game, new variables of analysis emerged, such as intra-community redistribution, sufficiency, and seasonality of planting and harvesting, which transformed the initial hypothesis and explain the low level of sales of chagra products by indigenous peoples and the lack of a permanent marketplace.

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Game-based learning brings play into the high school classroom

"In a recent study, Johnson worked with students in her English Methods class to design, build and test an analog board game called Race to the White House. The teacher reported that her students needed more practice making claims based on evidence and anticipating counterarguments. The project offered the preservice teachers an invaluable opportunity to engage with high school students on an authentic learning project.

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Opinion: When choice becomes a metric, narrative design suffers

Although The Last Survey does indeed have choices that affect the gameplay and soundtrack, this doesn't inherently qualify as what some consider a "Choices-matter" title. For the sake of setting a definition of a choices matter game, here's my view: Games intended to fit within this subgenre don't only involve branching narratives based on player interaction, they also communicate how those choices affect gameplay in real-time.

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Fly Your Own Airship! New Steampunk Game: Air Sloop from Tesseray Games and Designer Dave Eng

Join the Air Sloop crew in the world of Dave Eng and enjoy this new, immersive, steampunk board game. Be one of the first to play and be a part of the great steampunk tradition. The game is easy enough for beginners yet offers high re-playability for even the most seasoned gamers. There are six different airships to pick from to explore a map that changes every time.

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Creating Game-Based Learning: 5 Design Tips

This reduced attention span of modern individuals means that digital learning designers and developers, in corporate organizations, not only need to create digital learning that helps learners/employees learn and develop skills and knowledge but also use strategies in digital learning which keep learners engaged, motivated and entertained throughout the duration of the module or course.

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Adding Strategy to your Tactics

These games are interesting, because while they have long arcs in terms of the RPG mechanics and inventory management, in a way they really can be described as a looping tactical engine. Winning the larger game can be expressed as a "Tally" of how many times you won the short Thinking more about smaller turn based/tile based games, I find that a lot of the time tactics seems to become dominant.

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