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Opinion: When choice becomes a metric, narrative design suffers

Although The Last Survey does indeed have choices that affect the gameplay and soundtrack, this doesn't inherently qualify as what some consider a "Choices-matter" title. For the sake of setting a definition of a choices matter game, here's my view: Games intended to fit within this subgenre don't only involve branching narratives based on player interaction, they also communicate how those choices affect gameplay in real-time.

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