UXP_FB_Logo copy.jpg

News

Posts in gamification
Using gamification to ignite student learning

Gamification in learning has transformed traditional learning into an enhanced learning strategy to tackle concepts that might otherwise be harder to understand. The same gamification principles applied to learning can lead to classes full of students who are intrinsically motivated to learn.

Read More
New video game company aims to develop therapeutic games

Devolver Digital founder Mike Wilson is partnering with medical device expert Ryan Douglas to launch DeepWell Digital Therapeutics, a video game company that will both develop games that can treat health conditions. The company will also help outside companies identify existing games that have therapeutic value, the founders say.

Read More
Gamification, past habits may impact future eco-friendly tendencies differently

Green consumer habits may not be impacted by gamification practices, but people who purchased environmentally friendly products in the past are likely to continue to do so, according to a team of researchers, who theorized that adding gamification techniques to a consumer's eco-friendly purchasing habits would perpetuate green consumerism.

Read More
Gamified learning: the next frontier of EdTech?

Historically, education has always been centered around the classroom, with in-person teaching the preferred means of delivering lessons and corporate learning courses alike, outside the context of COVID-19. Many educators appear to have been keen to leave digital learning behind and return to the classroom as soon as social distancing measures and government guidance permit.

Read More
Game based learning provides high completion rates of up to 96 per cent: BYJU’s chief creative director Dhilip Kumar

BYJU'S chief creative director Dhilip Kumar to know more about their experience with gamified learning, challenges faced while working on it, its future and more. Game-based learning is one of BYJU'S key focus areas while developing content and an immersive learning experience that is engaging, easy-to-understand and fosters active and effective learning.

Read More
Could gamification be the way forward for modern marketers?

As consumers evolve, gamification is one of the emerging critical elements of marketing that can be deployed to engage an attention-deprived consumer. Since its inception, elements of gamification have appeared everywhere - from performance marketing campaigns' playable ads, social marketing campaigns, to e-commerce strategies.

Read More
Using Gamification To Create A More Engaged, Passionate And Innovative Team

There are more things competing for our time and attention - cell phones, tablets, watches, video games, smart home devices, smart lights, smart doorbells and far too many more things to name. Following a blueprint set forth by the video gaming industry, many industries have begun to integrate the process of "Gamification," or banking on the competitive nature of people to encourage them to continue engaging with the product or service.

Read More
Startups use tech, ‘gamification’ for public health problems

Wellth, founded in 2014, seeks the answers by employing behavioral economics, which takes into account individual biases and how they affect decision-making. Users can earn small payouts, funded by Wellth clients that include medical groups and insurance companies, for doing things like taking their medication daily, a "Gamified" feature that encourages habit-forming behaviors.

Read More
Why is gamified learning through creative learning activities important for early childhood education

Gamified learning is one of the most prominent trends which has been successfully implemented in early childhood learning. How is early childhood learning impacted by gamification you might ask. Early childhood research proves that children learn best through active, sensorial exploration and engagement.

Read More
Gamenomics – Gamifying Stock Investments

In short, the gamified app is doing more than enabling learning the basics of stock market investments; rather it is building a community of stock market enthusiasts who are helping each other build and grow their wealth! As a game designer, I have drawn inspiration from many such exceptional applications of gamification for learning. What is the deterrent that you have to remove to create a safe space for your learners?

Read More