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Posts in gamification
Can Gaming Transform the Way We Learn?

Are our South African universities equipped to engage with and stimulate these digitally immersed learners? Wits University's Emeritus Professor Barry Dwolatzky, who serves on the Computer Science Advisory Board of University of the People, a tuition-free, online university, says that conventional education models are starting to become superfluous in our modern age as more learners go online.

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When Playing Video Games Becomes a History Lesson

Rew Denning, an associate professor, notes that the increasing sophistication of history-based titles and the growing number of scholars who grew up on video games are softening higher education's distrust of the activity; a University of Tennessee course centers on the "Red Dead Redemption" series, wherein players explore turn-of-the-century America.

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A game plan for higher education

Are our South African universities equipped to engage with and stimulate these digitally immersed learners? Wits University's Emeritus Professor Barry Dwolatzky, who serves on the Computer Science Advisory Board of University of the People, a tuition-free, online university, says that conventional education models are starting to become superfluous in our modern age as more learners go online.

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Gamify to Boost Customer Engagement

Let's explore some recent innovative and strategic applications of gamification in customer engagement that have the potential to boost loyalty throughout all stages of the customer lifecycle. While maintaining a high affinity with those audiences, Timberland wanted to drive similar engagement among customer groups that are typically less engaged online.

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Gamification, A Rising Business Model In Edtech

To make math learning less of a tedious task and to enhance the quality and method of math learning, we offer innovative educational games such as puzzle cards, workbooks, tabs and math boxes," said Manan Khurma, founder and chairman, Cuemath, a startup that offers maths classes for kindergarten to 12th grade and coding for children from Grade 1 up to Grade 12.

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Gamification: Thoughts on definition and design

If this is the case then the focus should be on the design of the game elements, drawing from game design theory and understanding the motivation to play games in order to create the most engaging player experience that will keep people playing. The most complete and solid definition proposed has been by Deterding, Dixon, Khaled and Nacke who define gamification as "The use of game design elements in non-game contexts".

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