Blasting fun with Gamification in Corporate Training
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Read MoreInvestigating the effects of gamification affordances on users’ green intrinsic motivation: a cognitive evaluation perspective
Read MoreLet’s make a game! A case of co-designing with teachers from a research-practice partnership to integrate a virtual reality-enhanced digital game-based learning science unit
Read MoreThe Motivation of Uncertainty: Gamifying Vocabulary Learning
Read MoreGeeks versus climate change: Understanding American video gamers’ engagement with global warming
Read MoreAn Analysis of Video Games Genre as Moral Educational Game
Read MoreInvestigating student’s motivation and online learning engagement through the lens of self-determination theory
Read MoreComputer Game-based Pedagogy: An Experimental Investigation
Read MoreHow to Retell the Chinese Myths in the Neo‐Mysticism: The Analysis of the Chinese Mythology Game
Read MoreRethinking the use of board games in neuroanatomy teaching: a complementary and low-cost tool to improve learning performance
Read MoreThe Effect of online Games Play on Academic Performance: SLIATE as Case Study
Read MoreA Dicey Situation: A Study of How Controlled Vocabularies Describe Tabletop Roleplaying Games
Read MoreWhat do videogames want? Preserving, playing and not playing digital games and gameplay
Read MoreGamiDOC: The Importance of Designing Gamification in a Proper Way
Read MoreUsing Serious Games And Learning Analytics For Student Profiling
Read MoreLeveling Up Learning: Exploring Meaningful Gamification in Psychology Courses
Read MoreUsing a gamification framework to increase student engagement with groupwork: ‘Alien Alliance’ - a boardgame for a range of scenarios.
Read MoreShould Gamification be Personalized? A Self-deterministic Approach
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