Let’s make a game! A case of co-designing with teachers from a research-practice partnership to integrate a virtual reality-enhanced digital game-based learning science unit
Let’s make a game! A case of co-designing with teachers from a research-practice partnership to integrate a virtual reality-enhanced digital game-based learning science unit
Let’s make a game! A case of co-designing with teachers from a research-practice partnership to integrate a virtual reality-enhanced digital game-based learning science unit
Ai-Chu Elisha Ding, Jessica DuBois, Sunaina Asher, Michael Mick, Huali Fu
Abstract
"This case study analyzed the co-design process of a digital game-based learning (DGBL) unit using a research-practice partnership between a uni-versity and a middle school. The study found that the design team paid equal attention to the learning, engagement, and context of the game during the design meetings. The teacher’s role in the game design process was crucial in addressing contextual factors. The R-PP relationship fostered an effective game design process, with both teachers and researchers con- tributing to the game and DGBL curriculum design. The equal contribution of all team members increased curricular alignment and feasibility in the unit design while providing teachers with a professional development opportunity in DGBL concepts and the design of the DGBL unit itself."
Reference
Ding, A.-C. E., DuBois, J., Asher, S., Mick, M., & Fu, H. (2024, February 14). Let’s make a game! A case of co‑designing with teachers from a research‑practice partnership to integrate a virtual reality‑enhanced digital game‑based learning science unit. Journal of Research on Technology in Education. Advance online publication. Retrieved from https://www.tandfonline.com/doi/abs/10.1080/15391523.2024.2313619
Keywords
Digital Game-Based Learning, Research-Practice Partnership, Teacher Co-Design