Assessing the Impact of Personality on Affective States from Video Game Communication
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Read MoreExplaining the formation of eudaimonic gaming experiences: a theoretical overview and systemization based on interactivity and game elements
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Read MoreIs GBL Good for Teachers? A Game for Teachers on How to Foster Students’ Self-Regulated Learning
Read MoreExploring the Potential of a Serious Game Framework in Developing Systems-Thinking Skills
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Read MoreThe Game is Afoot: Using Tabletop Games to Understand Security and Privacy
Read MoreGame on! A state-of-the-art overview of doing business with gamification
Read MoreStakeholders’ design preferences for instructional gamification
Read MoreGamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Electronic Learning Systems
Read MoreCultivating community and belonging: Queer rhetorical practices in virtual Dungeons & Dragons games
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Read MoreGamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Electronic Learning Systems
Read MoreThe Use of Gamification in the Knowledge Management Practices
Read MoreTeaching for Tomorrow Exploring the viability of applying methodology from Direct Instruction and Precision Teaching as foundation for digital educational gamification
Read MoreSerious Games and Experiential Learning: Options for Engineering Education
Read MoreThe effects of dynamic and static feedback under tasks with different difficulty levels in digital game-based learning
Read MoreGamification's role in fostering user engagement with healthy food‐based digital content
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