Ecological vs. Construct Validity of Persistence in Game-Based Assessment
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Read MoreA Journey to Identify Users’ Classification Strategies to Customize Game-Based and Gamified Learning Environments
Read MoreThe Influence of Visitor Experience on Behavioural Intentions in the Gamified Museum Context
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Read MoreAn Empirical Study Gender-Based Perception of Gamification and its Impact on Programming Skill Enhancement
Read MoreThe Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences
Read MoreThe qualities of patients interested in using a game-based digital mental health intervention for depression: a sequential mixed methods study
Read MoreGamification In The Language Subject: A Review Of Two E-Learning Platforms
Read MoreA Model of Gamification by Combining and Motivating E-Learners and Filtering Jobs for Candidates
Read MoreEffect of Digital Game-Based Learning on Student Engagement and Motivation
Read MoreSerious games to assess university students’ soft skills: investigating the effectiveness of a gamified assessment prototype
Read MoreHigh-Impact Practices (HIPs), Gamification, and Educational Taxonomy: Scaffolding and Vertical Integration of Common Intellectual Experiences in Higher Education
Read MoreA Novel Gamification Application for High School Student Examination and Assessment to Assist Student Engagement and to Stimulate Interest
Read MoreMixed Methods Evaluation of Immuno-Defender’s Player Experience and Learning Outcomes
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