Research

The Game is Afoot: Using Tabletop Games to Understand Security and Privacy

The Game is Afoot: Using Tabletop Games to Understand Security and Privacy

The Game is Afoot: Using Tabletop Games to Understand Security and Privacy

The Game is Afoot: Using Tabletop Games to Understand Security and Privacy

Ann-Marie Horcher, Neelima Bhatnagar

Abstract

In spite of a growing addiction to screens and video games, Tabletop Role-playing Games (TTRPG) and card games are experiencing a golden age of popularity. Though Capture the Flag (CTF) games on online platforms are a mainstay of cy-bersecurity education, the use of tabletop games is not. This research examines how interaction with TTRPG and also the game design process can yield a better understanding of se-curity and privacy concepts. Furthermore, inclusion of under-represented populations into game design can yield game content more inclusive to that population.”

Reference

Horcher, A.-M., & Bhatnagar, N. (2023). The game is afoot: Using tabletop games to understand security and privacy. https://secrious.github.io/dgasp23/assets/accepted_papers/gameboard2023final.pdf

Keywords

Tabletop Role-Playing Games (TTRPG), Game Design, Cybersecurity Education