User Interface Design in Game Development: How does the game industry create user interface design?
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Read MoreThe Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement
Read More“It’s All in the Game” A board game to facilitate disease-related conversations between children with a chronic disease and their peers
Read MoreSelf-Determination Theory — I Choose You!: The Limitations of Viewing Motivation in HCI Research Through the Lens of a Single Theory
Read More“Absolute or Relative?” – Exploring the Choice Between Leaderboard Types in an Image Tagging Task
Read MoreUnderstanding the dark side of gamified interactions on short-form video platforms: Through a lens of expectations violations theory
Read MoreDesign Gamification of Discovery-based Learning Models in Elementary School
Read MoreGamiDOC: A Tool for Designing and Evaluating Gamified Solutions
Read MoreMaybe We Don't Need a New Gamification Framework After All
Read MoreGamification as a Resource in Education. A Bibliometric Analysis in Times of Pandemic
Read MoreA Survey on Data-Driven Evaluation of Competencies and Capabilities Across Multimedia Environments
Read MorePay to Win or Pay to Cheat: How Players of Competitive Online Games Perceive Fairness of In-Game Purchases
Read MoreDaily Quests or Daily Pests? The Benefits and Pitfalls of Engagement Rewards in Games
Read MoreValues throughout the Game Space
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