Implementation of a Digital Live-Action Gaming Experience for Interprofessional Learning and Training
Read MorePleasures in Games: Conceptual Analysis of Fun and Its Constructs
Read MoreThe need for digital game-making education for pre-service and in-service teachers: a review
Read MoreA Qualitative Research of Young People’s Motivation to Start, Continue, Reduce and Quit Playing Online Multiplayer Games on Computer
Read MorePersonalized Mastery-Based Learning Ecosystem: A New Paradigm for Improving Outcomes and Defying Expectations in Early Childhood
Read MoreThe Gift That Keeps on Giving: Generosity is Contagious in Multiplayer Online Games
Read MoreEffects of Gamification on Behavioral and Cognitive Engagement of Students in the Online Learning Environment
Read MoreMicrolearning for Professional Development
Read MoreGamification Impact on Human Aspects of the Organization
Read MoreA Critical Review of Digital Game Literacies in the English Classroom
Read MoreResearch on the Mechanism of Influence of Game Competition Mode on Online Learning Performance
Read MoreTeaching audiovisual production using gamification and virtual reality
Read MoreGame-based Learning and Co-Design with and for Newcomer Children’s Social Adjustment : a case study
Read MoreUsing games in the college curricular setting to engage leadership learners
Read MoreExploring terms and proposing a framework for leadership learning through games
Read MoreWhy use games for leadership learning?
Read MoreGame design: Re-imagining learning and teaching leadership through active gameplay
Read MoreImproving Environmental Outcomes With Games: An Exploration of Behavioural and Technological Design and Evaluation Approaches
Read MoreAddressing Test Anxiety Using Game-Based Assessment
Read MoreUser-Centered Design for Gamified Voice and Communication App: Applying UCD to Gender-Affirming Communication Services
Read More