Gamification suffers from the novelty effect but benefits from the familiarization effect: Findings from a longitudinal study
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Read MoreImmersive Machine Learning for Social Attitude Detection in Virtual Reality Narrative Games
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Read MoreEffects of Game Mode in Multiplayer Video Games on Intergenerational Social Interaction: Randomized Field Study
Read MoreUnderstanding Tabletop Games Accessibility: Exploring Board and Card Gaming Experiences of People who are Blind and Low Vision
Read MoreAugmented reality filters on social media. Analyzing the drivers of playability based on uses and gratifications theory
Read MoreIt Plays Who Plays -The Potential of Non-Defining Gamification
Read MoreTowards an Engaging and Gamified Online Learning Environment— A Real Case Study
Read MoreShaping Children’s Knowledge and Response to Bushfire Through Use of an Immersive Virtual Learning Environment
Read MoreAn Authoring Tool for Generating Context Awareness Mobile Game Based Learning
Read More“Grandma! Grandpa! Let`s play together!” – Effects of game mode in multiplayer video games on intergenerational social interaction: A randomized field study
Read MoreGaming technology as a way of focused and effective student learning
Read MoreThe Effects of Gamification on E-learning Education: Systematic Literature Review and Conceptual Model
Read MoreA Descriptive Phenomenological Study of Group Dynamics in Team-based Gamified Courses
Read MoreGame-based, Gamified, and Gamefully Designed Assessments for Employee Selection: Definitions, Distinctions, Design, and Validation
Read MorePreschool Teacher's Misconceptions about Games
Read MoreHow do gamification mechanics drive solvers’ Knowledge contribution? A study of collaborative knowledge crowdsourcing
Read MoreGamification in the Informal Learning Space of Higher Education (in the Context of the Digital Transformation of Education)
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