The Usage of Gamification in Blended Learning
The Usage of Gamification in Blended Learning
The Usage of Gamification in Blended Learning
Boltakulova Gulnoza Farrukhovna, Rabbimova Mekhribon Ravshan qizi
Abstract
"Implementing gamification in blended learning holds significant potential for transforming the learning experience by enhancing learner engagement, motivation, and knowledge acquisition. This article explores the rationale behind utilizing gamification techniques in blended learning settings and highlights its potential benefits, challenges by integrating game elements such as points, levels, badges, leaderboards, and rewards into the learning process, gamification aims to create a more interactive and enjoyable learning experience."
Reference
Boltakulova, G. F., & Rabbimova, M. R. q. (n.d.). The usage of gamification in blended learning. Jain Kwell Publishing. https://jainkwellpublishing.com/index.php/conferences/article/view/510
Keywords
Gamification, Social Environment, Progress Tracking