Research

Gamification of Mathematics Teaching Materials: Its Validity, Practicality, and Effectiveness

Gamification of Mathematics Teaching Materials: Its Validity, Practicality, and Effectiveness

Gamification of Mathematics Teaching Materials: Its Validity, Practicality, and Effectiveness

Gamification of Mathematics Teaching Materials: Its Validity, Practicality, and Effectiveness

Hamidah Suryani Lukman, Nur Agustiani, Ana Setiani

Abstract

"Gamification is a strategy for involving students by incorporating game elements into the learning process to improve specific abilities, involving students, optimizing learning, sup- porting behavior change, and socializing. This study aims to develop gamification-based mathematics teaching materials specifically designed to improve students’ mathematical critical thinking and problem-solving abilities, as well as to test these products based on aspects of their validity, practicality, and effectiveness in the learning process in the class- room. The analysis, design, development, implementation, and evaluation (ADDIE) research and development model is used in this study. The sample used was 153 students from 3 junior high schools, namely Hayyatan Thoyyibah IT Middle School, Pelita YNH Middle School, and Tahfidz Qur’an Al-Fath Islamic Middle School, which were taken through the cluster random sampling technique. Data was collected through game validation sheets, FRISCO critical thinking ability test instruments, Krulik and Rudnick problem-solving abil-ity test instruments, and student response sheets. Data were analyzed using a one-sample t-test, a two-sample paired t-test, and descriptive analysis. The results showed that gamifi-cation-based mathematics teaching materials met the valid, practical, and effective crite-ria for use in learning mathematics, significantly improving junior high school students’ problem-solving abilities and critical mathematical thinking with moderate improvement categories."

Reference

Lukman, H. S., Agustiani, N., & Setiani, A. (2023). Gamification of mathematics teaching materials: Its validity, practicality, and effectiveness. https://www.learntechlib.org/p/223769/article_223769.pdf

Keywords

Gamification, Teaching Materials, Validity