In modern management, motivating employees is crucial for productivity and morale. Traditional methods like autonomy and growth opportunities have struggled to combat rising disengagement rates.
Read MoreThe article delves into the impact of gamification on monotonous assembly tasks, drawing parallels from iconic scenes in film history. Referencing a recent study by engineers at West Virginia University, it highlights how gamification enhances productivity and engagement in manufacturing.
Read MoreVeronica Brady, PhD, RN, and colleagues conducted a systematic review exploring the efficacy of gamification as a self-care intervention for type 2 diabetes (T2D) management. They investigated studies from 2013 to 2021, assessing gaming's impact on T2D self-management behaviors and outcomes.
Read MoreThe article "Level up: exploring the artistic side of video game design" by Angelica Frey delves into the emergence of video games embracing illustration and painterly art to create captivating visual experiences.
Read MoreSerious games, including AutisMIND, an interactive video web platform developed by a UOC course instructor, are proving effective in treating mental health issues like anxiety and depression.
Read MoreThe passage highlights the journey of a gamer from childhood to a career in the gaming industry, touching on their fascination with game design. They recount their experiences with programming, game exploration, and immersion, emphasizing the significance of landmarks, golden paths, breadcrumbs, and affordances in game design.
Read MoreThe study by West Virginia University engineers explores how gamifying monotonous assembly tasks enhances productivity. Published in Robotics and Computer-Integrated Manufacturing, it investigates incorporating game elements into manufacturing to improve worker well-being and engagement.
Read MoreThe study challenges traditional notions of work by exploring the impact of gamification on productivity and motivation. While conventional advice separates work and play, the research suggests merging them can enhance performance.
Read MoreEducators and gaming experts at PAX East advocate for integrating video games and tabletop games into education, noting their potential to enhance learning. Amy Doyle, a technology teacher, emphasizes gaming's familiarity to students and its ability to engage them in learning.
Read More"Mooving Cows" is a free educational game developed by the University of Wisconsin-Madison, aimed at teaching effective cow handling skills to dairy farm workers, veterinarians, researchers, and students.
Read MoreNASA, renowned for space exploration, adds a unique accomplishment to its repertoire with the release of its first tabletop role-playing adventure, akin to Dungeons and Dragons. The project, titled "The Lost Universe," melds traditional gaming with NASA's scientific expertise.
Read MoreA recent study published in Computers in Human Behavior explores the physical effects of prolonged video gaming, shedding light on potential health consequences often overshadowed by psychological concerns. Researchers discovered a correlation between gaming sessions lasting over three hours and various physical symptoms, emphasizing the need for interventions to promote healthier gaming habits.
Read MoreThe article explores the relationship between video games and traditional narratives like novels and films. While initially seen as fundamentally different, video games, according to scholar Eric Hayot, must be understood alongside novels to grasp their full cultural significance.
Read MoreThe study by West Virginia University engineers explores how incorporating game elements into monotonous assembly tasks enhances productivity. Published in Robotics and Computer-Integrated Manufacturing, the research investigates the impact of gamification on workers' well-being and efficiency.
Read MoreThe popularity of combat video games like Call of Duty, Battlefield, and Arma is well-established. However, the market for games that simulate the intricate logistics of battles is smaller yet potentially impactful. Gameapalooza, held at Hunt Library, united researchers, developers, and military officials to explore gaming's potential in training.
Read MoreChildren's fear of needles can be overwhelming, hindering vaccination rates. Stanford Children’s Health tackles this with Pinataz, a distraction video game. Developed by Stanford Chariot Program, Pinataz lets kids design pinatas and collect prizes, diverting attention from shots.
Read MoreRuth Clark's article in Learning Solutions Magazine, "Why Games Don't Teach," argues against games as effective instructional tools, claiming they're misleading. However, numerous studies counter this, demonstrating games' efficacy in teaching diverse subjects.
Read MoreThe article explores how LGBTQ+ gamers find solace and self-expression in online gaming communities, particularly when faced with hostility in real life. For many, gaming offers a safe space to be themselves and connect with like-minded individuals. Despite stereotypes, a significant portion of heavy gamers identify as LGBTQ+.
Read MoreThe data underscores a crisis in reading proficiency, exacerbated by the pandemic, teacher shortages, and educational inequities. Despite evidence supporting phonics-based instruction, many schools have abandoned it, leading to poor literacy outcomes.
Read MoreA report by the Commission for the Protection of Minors in the Media (KJM) highlights concerns about popular digital games exploiting children's time and money. Free-to-play models encourage prolonged engagement and in-game purchases, with games like "League of Legends" and "Clash of Clans" identified.
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