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Why Driving the Work World’s ‘Great Transformation’ Could Actually Be Fun and Games

The study included client-facing employees in 24 offices, and over the course of the two years it was shown that gamified training increased fees collected by participating offices by more than 25%. Additionally, the number of clients for these participants rose by up to 16%, and opportunities from new clients rose by as much as 22% - showcasing how much fun and games can augment a workplace's success.

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Retaking Nineveh

In future posts, I will try to stress educational aspects of games I review, especially those that I used or plan to use in classes. My view of luck in games is that if it is justified thematically and/or players have some control over the probabilities, simulationist games should have this element.

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Gamifying Strategy: The important role of the non-playing character

We wanted our leaders to be playful with their learning and leave the three-day event with an intimate personal knowledge of the strategy. 'Purpose Points' were the game's rewards for demonstrating specific leadership behaviors, which we believe will be vital in delivering our new learning mindset strategy renewal process, which translated to money for eight local charities we worked with that week.

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Mobile Technologies and Mobile Learning

Mobile technology has emerged as a promising educational approach that integrates mobile devices within the classroom environment. This chapter carefully considers the advantages and the disadvantages of mobile technology and mobile learning in K-12 education and suggests future recommendations for educators to leverage mobile technology effectively in class to maximize the benefits and minimize potential drawbacks.

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The role of gamification in employee engagement

Gamification is the application of game design elements and mechanics to non-game contexts to engage and motivate individuals in achieving specific objectives. Gamification can be used in Human Resource Management for higher productivity and better employee engagement. Recruitment: Gamification can transform traditional skills assessments process into an engaging experience.

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Finance Mechanic

Most recognizable are the games that utilize real-life currencies to be managed, but the idea of finance as a game mechanic has a long reach, extending across the board to even affect games like Settlers of Catan, which loosely uses resources as currency that should be financially managed. Let's look into how including finance as a game mechanic can help us improve the games we design and create.

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'It's a fun way to learn math and other things': Dublin City Schools adding learning games to the classroom

Dublin City School District is introducing an interactive, educational, game system to their elementary and middle schools. The gaming system, which is an interactive playground from PowerUp EDU, puts an interactive screen on a wall. "It's a fun way to learn math and other things," elementary school student Harmonee Harris said.

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From Playtime to Paycheck: The Role of Game-Based Education in Career Development

Unlike traditional methods, game-based learning can simulate real-world scenarios and challenges in a safe and controlled environment, which is particularly useful in industries where hands-on experience is critical, such as healthcare, engineering, and IT. Using game-based education can help learners develop problem-solving skills, critical thinking, and decision-making abilities, which are all essential skills in today's job market.

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Activity based learning should be mandatory

Activity based learning strategy makes school more exciting for students and in this process, they are more likely to remember for a long time what they learn. Activity Based Learning is the process of learning, where students learn by performing activities in the classroom. Activity based learning develops creative thinking skills. Activity based learning is an active and self-effort based learning.

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