Gamification is the application of game design elements and mechanics to non-game contexts to engage and motivate individuals in achieving specific objectives. Gamification can be used in Human Resource Management for higher productivity and better employee engagement. Recruitment: Gamification can transform traditional skills assessments process into an engaging experience.
Read MoreMost recognizable are the games that utilize real-life currencies to be managed, but the idea of finance as a game mechanic has a long reach, extending across the board to even affect games like Settlers of Catan, which loosely uses resources as currency that should be financially managed. Let's look into how including finance as a game mechanic can help us improve the games we design and create.
Read MoreA leading medical association has translated its concern about gamers' eye health into an educational game. In June, the American Optometric Association released Blink Land, a free mobile game that offers tips for players about addressing eye strain via quizzes and other in-game challenges.
Read MoreHighly interactive teaching methods found in games and simulations have been shown to enhance learning outcomes amongst adults. In this brief article, we'll explore why SEL matters to workplaces and how trainers who are comfortable using games and simulations incorporate them into their lesson plans.
Read MoreGrab a cartoon character, send learners on a quest, and award badges for achievements. It's about adapting those hooks and ideas, sometimes very subtly, always very carefully, to motivate people towards the behavior we want from them, in learning or anywhere else.
Read MoreIn a sea of other video games, standing apart is difficult, yet by breaking down the rules of the game and accessing how each one impacts the player, something magical can be created. There is a kind of magic trick that game designers pull off that I'd argue has some parallels with the magical acts of folks like Penn & Teller or David Copperfield.
Read MoreDialect is a GM-less game "For three to five players in three to four hours." During play, the group chooses from a prewritten set of Backdrops. It is clear that the game went through an extensive playtesting and development period, and there is an evident effort to base the game on a genuine understanding of linguistics.
Read MoreDublin City School District is introducing an interactive, educational, game system to their elementary and middle schools. The gaming system, which is an interactive playground from PowerUp EDU, puts an interactive screen on a wall. "It's a fun way to learn math and other things," elementary school student Harmonee Harris said.
Read MoreAt the time, they couldn't know the way gaming would help sculpt my brain, life, and future career. Numerous peer-reviewed studies have shown the benefits of gaming - whether it's better spatial awareness, faster cognitive processing, or improved mental health, social skills, and decision-making capabilities.
Read MoreIn his new book, The Stuff Games Are Made Of, experimental game maker and assistant professor in design and computation arts at Concordia University in Montreal, Pippin Barr deconstructs the game design process using an octet of his own previous projects to shed light on specific aspects of how games could better be put together.
Read MoreCompanies embrace the best video games for team building. While video games primarily serve as a relaxation tool, they can also be instrumental in honing professional skills. Tech Round says video games rank among the best team-building activities a company can adopt.
Read MoreUnlike traditional methods, game-based learning can simulate real-world scenarios and challenges in a safe and controlled environment, which is particularly useful in industries where hands-on experience is critical, such as healthcare, engineering, and IT. Using game-based education can help learners develop problem-solving skills, critical thinking, and decision-making abilities, which are all essential skills in today's job market.
Read MoreActivity based learning strategy makes school more exciting for students and in this process, they are more likely to remember for a long time what they learn. Activity Based Learning is the process of learning, where students learn by performing activities in the classroom. Activity based learning develops creative thinking skills. Activity based learning is an active and self-effort based learning.
Read MoreWith more than a decade of language teaching experience under her belt, WeiHsuan Lo is eager to expand her knowledge base to best support her students. She specializes in learning practices for Chinese language teachers, including game-based learning and project-based learning.
Read MoreAmong these, gamification and game-based learning have emerged as captivating methods that engage learners and enhance the learning experience. Gamification offers a powerful tool for training administrators to engage learners, foster motivation, and enhance learning outcomes.
Read MoreThings like analysis paralysis, how long a game should sit on the shelf before getting played, whether or not new games should be purchased if there are still games on the shelf of shame, fear of missing out, etc. Throughout these conversations, the topic of the runaway leader was brought up; i.e. is it problematic if a game has the possibility for a player to get way ahead of the other players to the point where they are incredibly difficult to catch or even impossible.
Read MoreWhen we picture "Hanging out with friends," few people imagine a guy hunched over the keyboard of his souped-up computer, immersed in an online game. There's evidence that building relationships in online games is linked to depression, especially for men who are socially isolated in real life.
Read MoreOnline gaming communities could be a vital lifeline for young men struggling silently with mental health issues, according to new research. My colleagues and I analyzed an all-male online football gaming community over the course of a year.
Read MoreGartner has defined gamification as "The use of game mechanics and experience design to digitally engage and motivate people to achieve their goals." In other words, gamification uses gaming elements in a nongame context, which could be any situation where engaging people with an instructive process is necessary.
Read MoreTo pass the time the ancient Greeks played various board and dice games which have been attested to in various literary and pictorial sources. Greek poets and philosophers frequently attributed board games and children's activities to divine creations, symbolizing essential moral lessons and serving as powerful metaphors for governing a state.
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