Video games are often advocated as educational tools that can increase students' knowledge through entertainment. Published studies about the effectiveness of video games in education and training are limited in both the number and diversity of participants, lacking the robust evidence that needs a very large, varied, worldwide sample.
Read MoreDr. Stephanie Smith, assistant professor of psychology at the University of Southern Mississippi, has been awarded a three-year grant from the Institute of Education Sciences to develop and implement technology that will support teachers' delivery of an evidence-based intervention - the Good Behavior Game - in educational settings.
Read MoreNo more than six minutes into the game we were accusing one another of blatant cheating and resorting to pot shots about memory loss. As I paced back and forth in the bedroom, my pride wounded and my dear wife cackling triumphantly in the living room, I asked myself: how can one simple game like this provoke such a reaction? Sure, I don't like losing, and plenty of board games are rage-inducing, but this hit different.
Read MoreDespite its simplicity the Game of Life remains a challenge to artificial neural networks, AI researchers at Swarthmore College and the Los Alamos National Laboratory have shown in a recent paper. Titled, "It's Hard for Neural Networks To Learn the Game of Life," their research investigates how neural networks explore the Game of Life and why they often miss finding the right solution.
Read MoreAlthough most teenagers’ parents assume that videogames are just bad distractions from the important things in life, there is evidence out there that suggests otherwise. Of course, gaming for long hours every day isn’t good for your mind or body, but in moderation, gaming has been said to have some amazing benefits for learning and cognitive ability. In this blog you will learn three main ways that video game skills can help you in real life, transferring your hangout hobby into an actual life skill which can be used practically too.
Read MoreAfter turning Shadow into one of the most valuable French startup, Freund stepped back and took some time to think about his second act. He spent some time with his two children aged 5 and 8 years old. From his experience, most education apps are focused on one knowledge area in particular and are somewhat basic.
Read MoreMastering physical systems with abstract goals is an unsolved challenge in AI. To encourage the development of techniques that might overcome it, researchers at DeepMind created custom scenarios for the physics engine MuJoCo that task an AI agent with coordinating perception, reasoning, and motor control over time.
Read MoreThere are endless ways to implement gamification in the classroom, like with leaderboards, point systems, friendly competitions, badges, stickers, and other accolades. Why We Need Gamification In Education
Read MoreThis panel will review game rulebooks in depth. It will cover the purpose of your rulebook; striking a balance; and the process of writing and revising the rulebook. The structure of the rulebook will be covered from different sections including statistical information, components, theme, overview, setup, core loop, and game end. The way that you organize the contents of this rulebook is important for informing the player experience. Your voice in how you write your rulebook is as important as testing it out with your playtesters. Finally, edge cases; applications of rule books for games based learning; and action steps for writing your rulebook will be covered in detail.
Read MoreTurn learning core concepts of music composition into a seriously addictive game with Melodics. Don't worry - Melodics is here to gamify all the essential core concepts and teach you how to keep rhythm, play popular styles of drum beats, and even how to improvise like a pro. If you've ever played a rhythm game, like Dance Dance Revolution, Guitar Hero, or Rock Band, you'll already understand how Melodics works.
Read MoreMostly, that opinion has been rooted in a love of games which can envelope me in their story - preferably an interesting story. My biggest take-away from this game design challenge has been that theme doesn't just make your game pretty and interesting.
Read MoreAs a global pandemic continues to determine a new normal, tens of thousands of viewers have been tuning in to watch people play chess on a livestreaming website called Twitch. An American chess grandmaster, Hikaru Nakamura, along with a number of celebrities of the video game world, is leading a renaissance in the ancient game.
Read MoreThe Covid-19 lockdown has forced people to stay home for more than five months, resulting in an unprecedented rise in gaming, both the new online ones as well as the online versions of traditional indoor board games. Ludo King has become one of the most downloaded games in India.
Read MoreEarly in the design of Cartographia, we had a problem about players hoarding cards: it's a bad strategy, but every now and then a player would try it and ruin the night for everyone else by limiting their access to specific cards, slowing the game economy, and opening their own options to such degree to cause monumental AP. All of that would turn a brisk 75 minute game into a 3 hours slog.
Read MoreGamification is the application of game elements into nongame spaces. Gamification is the premise of fitness games such as Zombies, Run!, where users push themselves to exercise by outrunning digital zombies, and of language-learning apps such as Duolingo, where scoring prompts one to master more.
Read MoreThe game comes from an "Award-winning game studio", and was designed to help relieve the education crisis which has developed as a result of the COVID-19 pandemic. The 'learning' involved essentially revolves around memorizing definitions for a number of topic-related words and phrases.
Read MoreQuest: Journey Through the Lifespan is an immersive and engaging learning experience for developmental psychology students designed to help them apply concepts and theories from their curriculum to real-life scenarios.
Read MoreIn the card game Body Be Gone™ players are cleaners, people who dispose of bodies quietly with no questions asked. There are many silly ways, places, and actions you can take to dispose of the bodies using the cards in your hand. This is a lighthearted party game – for context think Scooby Doo or the movie Clue.
Read MoreIn the pursuit of stand-out, engaging propositions, loyalty marketers have been turning to gamification, but that is now evolving into actual gaming for some of the world's biggest brands. In The WARC Guide to Marketing in the Gaming Ecosystem, Natasha van der Pas, Senior Strategist at Wunderman Thompson, explains that the motivation to participate in a loyalty programme closely resembles that of gaming - it's about the thrill of the win.
Read MoreKeeping in line with existing curricula, I will highlight how five subjects can benefit from video games in the classroom: English, math, science, history and physical education. A recent survey from the United Kingdom's National Literacy Trust has shown that more than 35 per cent of children who play video games believe they are better readers; the study also found that more than half of the participants read and write materials related to gaming at least once per month.
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