Based on the description, Apollo looks to be a full-on cooperative game for 2-5 players where one person takes ground control while the rest are astronauts going on a mission.
Read MoreOur experience suggests that the use of Game-Based Learning techniques can be an effective way of reducing student anxiety towards technical and/or abstract concepts, and increase their class involvement which is consistent with existing evidence.
Read MoreGreat implementation can be seen through provider initiatives like Yggdrasil's, which turns a losing spin into an opportunity for the player to achieve something else and where many operators draw the player's attention away from each spin's zero-sum result and towards a bigger goal with the use of tournaments.
Read MoreDuring a brainstorming discussion with a colleague on the value of entropy in machine learning models, specifically the models used in threat intelligence work, I mentioned that many of the threat intelligence models in use today seem to overemphasize the pattern recognition aspect of threat intelligence through the egregious use of algorithms.
Read MoreFor as long as games have been played, having to work with others as part of a team in order to win. Should be kept in mind whilst designing and developing games with teamwork in mind. Purposes of figuring out how to best design games that feature teamwork.
Read MoreThe coronavirus pandemic has changed our meeting culture overnight: organisations and groups are frantically moving their meetings under quarantine measures to Zoom, Microsoft Teams etc. You will find 11 specific tactics, ideas, tips and examples for utilising gamification in your next online meeting below, on Zoom, Teams, Skype or elsewhere.
Read MoreIn these sessions I have collected a few interesting learnings on team dynamics and I was really impressed by how the game was able to expose them. Three teams were not able to deliver anything in Sprint 1 because they were so focused on the dependencies that they missed the timebox.
Read MoreGame-based learning also helps to strengthen the overall training experience by improving the understanding of the subject matter.
Read MoreNot just co-operative boardgames and 'co-op modes' on computer games: party or 'parlour' games, word games, 'car' games and children's games too.
Read MoreStarting the after-game-reflection with a short debrief of how the game experience worked online gives you and the team an indication of the first part.
Read MoreA popular computer game that looks at war through the eyes of civilians will be added to the optional school reading list by the education ministry, the prime minister has announced.
Read MoreDo we know how to get it right? Most organizations already benefit from gamification techniques to some degree - employee benefit schemes for sales competitions are common gamification uses - but often, the goal is short term or lacking in an overall strategy.
Read MoreToday, faculty are being asked to abruptly expand their teaching practices in ways many of us would never have imagined. For many, teaching online is something they’ve never done and for some, it’s something they never desired to do. I have some experience with digital pedagogy but for me personally, asynchronous online teaching holds the highest level of difficulty because my style of teaching induces and relies on a sense of community, connection, and interaction within the classroom.
Read MoreDo video games help drivers sharped their skills behind the wheel? Does playing games actually make you a worse driver? There are two schools of thought in this argument, but which side is right?
Read MoreGames are powerful platforms for entertainment and engagement. But can you use games for learning? Turns out that you can! You just need to put games in the right hands and use the right structure. Games can be used to engage students; reinforce learning outcomes; and create enviable activities that promote achievement and mastery. In this webinar we’ll cover what “games-based learning is” as well as how different learning theories (like self-determination) influence student learning. Games will be reviewed as a way to prime and scaffold students for learning. The “core loop” is the heart of games and this webinar will review how to use the core loop of established games to your advantage. Student progression systems; educator observations; and games-based learning outcomes will be covered as well as how educators can use games for assessment.
Read MoreAfter years of waiting, Akili Interactive has finally received FDA De Novo marketing authorization for EndeavorRx, its video-game digital therapeutic for children aged 8 to 12 years with ADHD. This is the first game-based therapeutic that the FDA has greenlit for any condition, the regulatory agency noted in its announcement.
Read MoreTo the newbie, online gaming can be a bit difficult and somewhat confusing. There are a lot of first-timers who give up the whole gaming experience after just one difficult try. But with the right set of tips and environment, anyone can have a great gaming experience, even if the first try was not too good. In the past couple of years, the number of active online gaming users has shot up considerably, with new users signing up for one online game or another on a daily basis. Plus, online gaming comes with so many benefits for the gamer.
Read MoreAs the entire world has witnessed a rapid digital transformation due to the global pandemic Coronavirus, PubNub, a Silicon Valley Technology firm’s real-time digital technology is proving to be a boon for people in various sectors especially healthcare, education and gaming.
Read MoreMissouri-based First Bank is using 'gamification' techniques to teach children about saving through mobile app technology.
Read MoreMost of the video games whether it is featuring strategy games, shooting games, or racing-car games and each different component is utilized by AI-powered or related applications.
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