UXP_FB_Logo copy.jpg

News

Posts in gamification
Gamification: Thoughts on definition and design

If this is the case then the focus should be on the design of the game elements, drawing from game design theory and understanding the motivation to play games in order to create the most engaging player experience that will keep people playing. The most complete and solid definition proposed has been by Deterding, Dixon, Khaled and Nacke who define gamification as "The use of game design elements in non-game contexts".

Read More
What gaming can teach the movie industry about fan engagement

Over the years, movies and gaming have developed a symbiotic relationship that permits their combined appeal to become greater than the sum of their parts. Franchises such as Star Wars, The Walking Dead, and The Lord of the Rings have allowed the movie industry to tap into a gaming sector that's now worth over $300 billion and continues to grow.

Read More
9 Mistakes to Avoid When Designing Educational Games

I've been teaching educational game design for a few semesters now as part of a module of a Creative Thinking and Problem Solving liberal arts course at my institution. From teaching the course several times, I've learned a lot about how to teach it, but I've also learned a lot from observing my students make mistakes when designing educational games.

Read More
Tesseract Center Wins International Award for Civil Rights History Game

The Tesseract Center for Immersive Environments and Game Design at the U of A won Silver in the Higher Education category for their entry in the 2021 International Serious Play Awards competition, which honors outstanding games used for training or education. Other award winners include major for-profit game studios like Schell Games, as well as additional top-tier education institutions including the Harvard Business School.

Read More