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When Rivers Were Trails: Learning through interactive gaming

When Rivers Were Trails: Learning through interactive gaming

When Rivers Were Trails: Learning through interactive gaming

When Rivers Were Trails: Learning through interactive gaming

Karl Hele

January 16, 2026

Originally Published Here

Summary

“When Rivers Were Trails” is an Indigenous-designed educational video game set in the 1890s, mirroring the mechanics of the classic Oregon Trail. Reviewed by Karl Hele, the game immerses players in the journey of an Anishinaabeg character fleeing colonized land while navigating cultural encounters, survival challenges, and historical injustices. Through engaging gameplay and storytelling, it teaches players about Anishinaabemowin language, colonial impact, and Indigenous resistance. Designed by Elizabeth LaPensee and a team of over 30 Indigenous creators, the game represents a powerful blend of entertainment and education that offers unique insights into Indigenous perspectives and resilience.

Reference

Hele, K. (2026, January 16). When Rivers Were Trails: Learning through interactive gaming. Anishinabek News. https://anishinabeknews.ca/2026/01/when-rivers-were-trails-learning-through-interactive-gaming/