‘If it’s held dear, it’ll get pushed through’: Transmedia narratives, play cultures, and soft canon in tabletop role-playing games (TTRPGs)
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Read MoreNon-Euclidean Video Games: Exploring Player Perceptions and Experiences Inside Impossible Spaces
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Read MoreWe’re Going Streaking!: Associations Between the Gamification of Mediated Communication and Relational Closeness
Read MoreDisciplining Games
Read MoreStudent satisfaction and co-creation behavior in game-based learning in the context of higher education
Read MoreAn online educational game integrating authentic space and simulated interactive mechanism for communication skills learning
Read MoreGamification and motivation: Impact on delay discounting performance
Read MoreLearning through serious games: the case of professional training for students at the College of Education and Training
Read MoreHow to communicate and educate more effectively on natural risk issues to improve disaster risk management through serious games
Read MoreBridging Gaps in Elementary English Classroom Management: A Gamification Perspective
Read MoreInvestigating Students’ Immersion, Motivation and Cultural Heritage Learning in Gamified and Non-gamified Virtual Reality Environments
Read MoreGreen and gamified! An investigation of consumer participation in green last-mile from a gamification affordance perspective
Read MoreHistory of Gamification and Its Role in the Educational Process
Read MoreEffects of gamification on the development of soft skills such as creativity and communication in university students
Read MoreElevating Student Motivation: Constructing a Gamified Massive Open Online Courses using the MARC Framework
Read MoreSupportive communication between apprentices and supervisors: development of a digital role play game
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