Research

Learning through serious games: the case of professional training for students at the College of Education and Training

Learning through serious games: the case of professional training for students at the College of Education and Training

Learning through serious games: the case of professional training for students at the College of Education and Training

Learning through serious games: the case of professional training for students at the College of Education and Training

Nadia El Ouesdadi, Sara Rochdi

Abstract

"The game-based pedagogy is a modern alternative to the traditional transmissive methods, and it stimulates the involvement and the motivation of the learners in a university or professional context, such is the case of the Higher School of Education and Training. We seek through this contribution to answer our research question on the design and contribution of the use of serious games in the teaching-learning process. The study shows that serious games are an attractive method for the acquisition of a set of digital, collaborative and creative skills through a game software"

Reference

El Ouesdadi, N., & Rochdi, S. (2024). Learning through serious games: The case of professional training for students at the College of Education and Training. International Journal of Information Science & Technology, 7(1), 23–30. https://innove.org/ijist/index.php/ijist/article/view/230

Keywords

Serious Games, Design, Pedagogy