The Relationship between Users’ Behavior and Their Flow Experience in Gamified Systems
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Read MoreJank Accounts: We Should Study ‘Broken’ Games
Read MoreWhen Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames
Read MoreA case study in AI-assisted board game design
Read MorePerception of Scientific Writing and Gamification in Engineering Students: A Mixed Study
Read MoreGamification in Education
Read MoreThe Art of Serious Game Design: A Framework and Methodology
Read MoreFollow the Magic Flute Introducing non-diegetic guidance music in a video game
Read MoreCombine DGBL With AI System: A Technical Guidance to Reduce Teacher’ s Burden in Digital Game-Based Learning
Read MoreImplementation of Game-Based Learning in a Tertiary General Education Course
Read MoreBeyond Intrinsic Motivation: Why Researchers Should Consider the Full Motivation Continuum in Games for Health Research
Read MoreStudents as Educational Board Game Designers: Learning Opportunities and Design Dilemmas
Read MoreOvercoming Social Anxiety: How Virtual Reality and Game-Based Elements are Revolutionizing Patient Therapy
Read MoreProposal for a gamification strategy applied to remote learning
Read MoreDesign Experiments in Game-Based Learning of Metacognition
Read MoreReview on Serious-Education Games for Slow Learners
Read MoreDevelopment of self-critical abilities and values in students using digital games-based learning
Read MoreApplication of artificial intelligence in adaptation of gamification in education: A literature review
Read MoreEffectiveness of gamification and selection of appropriate teaching methods of creativity: Students’ perspectives
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