Gamification in Education
Gamification in Education
Gamification in Education
Athanasios Christopoulos, Stylianos Mystakidis
Abstract
"Gamification, or gameful design, refers to the strategic application of game design principles, mechanics, and elements into non-game environments. It is often facilitated using digital platforms, aiming to solve problems, increase engagement, and motivate individuals towards their goals. The technique fosters a gameful and interactive experience, enhancing perceived autonomy, competence, and relatedness among users. With roots in fields like education, business, marketing, and services, gamification is a versatile tool that serves to enrich user experience and create value in a multitude of settings. The widespread impact of gamification across various sectors has transformed traditional methods of engagement, notably in education."
Reference
Christopoulos, A., & Mystakidis, S. (2023). Gamification in education. Education Sciences, 3(4), 89. https://www.mdpi.com/2673-8392/3/4/89
Keywords
Gamification, Education, Mixed Reality